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[LVL ED] Smoke thing - Printable Version

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RE: Smoke thing - Xanthos - 04-08-2012

How did he make the light show up when the "Explosive" went off?


RE: Smoke thing - SilentStriker - 04-08-2012

I dont think he made any light.


RE: Smoke thing - Xanthos - 04-08-2012

I'm talking about in the script.

I seen the video the thingy shook and it made light for a second.

What script activates the light?


RE: Smoke thing - SilentStriker - 04-08-2012

FadeLightTo maby?

Or SetLightVisible


RE: Smoke thing - JetlinerX - 04-08-2012

Or just SetEntityActive () on the Point light.



RE: Smoke thing - GoranGaming - 04-09-2012

I have a totally new version of the explosion, I can film it for you. Wait 5 min
I will also tell you how I made the light!

I actually used FadeLightTo(string& asLightName, float afR, float afG, float afB, float afA, float afRadius, float afTime);
to make the explosion light, but the red thing over the bottle was a particle, I used CreateParticleSystemAtEntity(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS);
to make the particle appear Smile

http://www.youtube.com/watch?v=A5BqXmtpTSQ&feature=youtu.be



RE: Smoke thing - Xanthos - 04-09-2012

Okay thanks, SetEntityActive Doesn't work with lights, they don't act as entities.

I knew the particle system script,

Big Grin