[LVL ED] Smoke thing - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [LVL ED] Smoke thing (/thread-13691.html) Pages:
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RE: Smoke thing - Xanthos - 04-08-2012 How did he make the light show up when the "Explosive" went off? RE: Smoke thing - SilentStriker - 04-08-2012 I dont think he made any light. RE: Smoke thing - Xanthos - 04-08-2012 I'm talking about in the script. I seen the video the thingy shook and it made light for a second. What script activates the light? RE: Smoke thing - SilentStriker - 04-08-2012 FadeLightTo maby? Or SetLightVisible RE: Smoke thing - JetlinerX - 04-08-2012 Or just SetEntityActive () on the Point light. RE: Smoke thing - GoranGaming - 04-09-2012 I have a totally new version of the explosion, I can film it for you. Wait 5 min I will also tell you how I made the light! I actually used FadeLightTo(string& asLightName, float afR, float afG, float afB, float afA, float afRadius, float afTime); to make the explosion light, but the red thing over the bottle was a particle, I used CreateParticleSystemAtEntity(string& asPSName, string& asPSFile, string& asEntity, bool abSavePS); to make the particle appear
http://www.youtube.com/watch?v=A5BqXmtpTSQ&feature=youtu.be RE: Smoke thing - Xanthos - 04-09-2012 Okay thanks, SetEntityActive Doesn't work with lights, they don't act as entities. I knew the particle system script, |