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Scare Event Help - Printable Version

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RE: Scare Event Help - JMFStorm - 03-10-2012

The correct function of the script goes like this: "PlaySoundAtEntity(string& asSoundName, string& asSoundFile, string& asEntity, float afFadeTime, bool abSaveSound);"
The right way to do this is:
PlaySoundAtEntity("scratchsound_1", "scare_scratch.snt", "private_room", 0, false);
and then:
StopSound("scratchsound_1", 0);
You didn't have "string& asSoundName" you need to name the sound with a name if you want to make a function to it. And no, the .snt file end is not necessary.




RE: Scare Event Help - Stepper321 - 03-10-2012

Also, sounds that are created INSIDE the level editor will repeat over and over, it's for ambiance sound, so if you have any of that, remove it.


RE: Scare Event Help - ArcherKiller - 03-10-2012

Thanks for your answers guys. I will give it a try now and will post how it worked.

So yeah. Thanks JMFStorm for correction.

But still I got this question with sounds. For example in Sounds/Scare folder there is scare_animal_squeal.snt file and 4 different scare_animal_squeal1/2/3/4.ogg files. When in editor I chose to play scare_animal_squeal.snt it will play one of those 4 sound randomly. How can I make it to play a specific sound? I tried to add "scare_animal_squeal1.ogg" in script for sound name, but it didn't work. Any help with this?


RE: Scare Event Help - ArcherKiller - 03-11-2012

No one knows?