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Could I get some feedback on this please? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: Could I get some feedback on this please? (/thread-14419.html) |
RE: Could I get some feedback on this please? - Putmalk - 04-01-2012 (04-01-2012, 05:55 PM)Cranky Old Man Wrote: 1:29 - I'm scared of a meat locker? (If you overdo gasps, the protagonist will look like a silly wimp to the player.)Thanks for the feedback. There is text in the file, the language file was just broken when I recorded it. When I made the comments, I added the missing text in. The text was "The door is stuck due to a broken lock." Yeah, I'm missing some objects here and there, I can always go back and fill the shelfs. I didn't expect the player to hide next to the shovel, honestly I would expect the player to run the hell away, maybe in the bodies room. Also, in Amnesia monsters open doors (like the one in Daniel's Room) and then subsequently breaks down other doors. I can't change this. ![]() DarkShadowz Wrote:VERY promising! you got your point and spotlights set up great, as well as the billboards! also good that you have some decent mapping in this; the atmosphere and un-predictable scare gave me my old amnesia feel back, to be honest ^^!. Thanks mate. I'm glad I could bring out that old amnesia feeling in people. That's my goal when I map, really. I do plan on carrying out mapping. I have an old custom story that I plan to post on my channel soon, I didn't finish it and it's not as high quality as this, but it was a great starting point. Now that I'm learning C++ heavily, it helps me a lot with AngelScript and I can do more complicated things with scripting than I could do before. Khyrpa Wrote:Masters of development? You have TDD maps already in your folders to study from. Just compare the storage map to yours and you should get tons of ideas how to improve. Its all in the detail. Yes I do. But those maps don't give me feedback, unfortunately. The sanity damage isn't for the human player's scare, it's for the character's scare, if you saw that, you'd be freaked out too. RE: Could I get some feedback on this please? - Cranky Old Man - 04-01-2012 (04-01-2012, 06:01 PM)DarkShadowz Wrote: your name unfortunately lives up to itself :/Thank you. ![]() RE: Could I get some feedback on this please? - Putmalk - 04-01-2012 (04-01-2012, 06:07 PM)Cranky Old Man Wrote:(04-01-2012, 06:01 PM)DarkShadowz Wrote: your name unfortunately lives up to itself :/Thank you. Dude, thank you. I really appreciate any attempts to get better. Although I think I'm a better scripter than mapper. :/ Maybe it's also best to state that the monster didn't spawn because I opened the chest, it happens after a certain time has passed after taking the crowbar. ![]() RE: Could I get some feedback on this please? - Kreekakon - 04-01-2012 @Cranky Old Man: Your awesome attention to detail displayed in that last post suddenly almost makes me want you to help test my maps ![]() RE: Could I get some feedback on this please? - Cranky Old Man - 04-01-2012 (04-01-2012, 06:03 PM)Putmalk Wrote: Also, in Amnesia monsters open doors (like the one in Daniel's Room) and then subsequently breaks down other doors. I can't change this.I have about 2 days worth of scripting experience, but I know from the first level of the game that you can push doors open by scripts. How about spawning the monster, have it walk up to a pathnode by the door, push the door open, and then activate the path node on the other side? I've also seen some sort of "disable-autoclose" function for doors, if the auto-close feature would get in the way. I doubt that there is, but if there's some kind of animation for the monster opening a door in Daniel's room, you could also copy that. RE: Could I get some feedback on this please? - Putmalk - 04-01-2012 (04-01-2012, 06:18 PM)Cranky Old Man Wrote:Yeah I can push doors open via script (as done when you break the door with the crowbar) but I think it's scarier if the monster smashes the door open. The door to the wine cellar (where the monster came from) was broken open, if you didn't see it. So it does make sense (the level door was not, but that had to be there).(04-01-2012, 06:03 PM)Putmalk Wrote: Also, in Amnesia monsters open doors (like the one in Daniel's Room) and then subsequently breaks down other doors. I can't change this.I have about 2 days worth of scripting experience, but I know from the first level of the game that you can push doors open by scripts. How about spawning the monster, have it walk up to a pathnode by the door, push the door open, and then activate the path node on the other side? I've also seen some sort of "disable-autoclose" function for doors, if the auto-close feature would get in the way. I doubt that there is, but if there's some kind of animation for the monster opening a door in Daniel's room, you could also copy that. Also, to address an earlier point regarding eerie vs. scary, if you overdo scares too much, you lose the effect and it becomes almost comical. Huge problem with many custom stories I've noticed. RE: Could I get some feedback on this please? - Cranky Old Man - 04-01-2012 (04-01-2012, 06:09 PM)Kreekakon Wrote: @Cranky Old Man: Your awesome attention to detail displayed in that last post suddenly almost makes me want you to help test my mapsSure, but how many maps? 3-4 is alright. 12 maps are too much. RE: Could I get some feedback on this please? - Kreekakon - 04-01-2012 (04-01-2012, 06:23 PM)Cranky Old Man Wrote: Sure, but how many maps? 3-4 is alright. 12 maps are too much.Don't wanna derail the thread, I'll PM you. RE: Could I get some feedback on this please? - HumiliatioN - 04-01-2012 Come on Cranky Old Man he is new here and just learning don't be too harsh with him. I'm really surprised how good mapping is and entertainment is really creepy. I liked it and you have potential and you should continue it.. but just for hint don't ruin player atmosphere adding lots of cheap scares and jumpy ones. RE: Could I get some feedback on this please? - Putmalk - 04-01-2012 (04-01-2012, 06:35 PM)HumiliatioN Wrote: Come on Cranky Old Man he is new here and just learning don't be too harsh with him.I don't really add jumpy ones unless it hasn't happened in a while...did you see any cheap scares in the video? O_O And thank you very much. I'm not particularly "new", yeah I just signed up but I mapped a while back, I just never posted it and I didn't like its quality after a while, so I am doing test maps just to build up my quality for creating environments. |