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[SCRIPT] Help with the music! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Help with the music! (/thread-14554.html) |
RE: Help with the music! - Xanthos - 04-10-2012 ^ never heard of it. But I will search around and see if it works. I use -Sony Vegas Pro 11 -Free Audio Converter v5.2 RE: Help with the music! - mrscoomich - 04-11-2012 Update: So I used Audacity. I exported a new mp3, and converted into an .ogg and it should work fine if it can work with Sony Vegas.. But still nothing... RE: Help with the music! - Mackiiboy - 04-11-2012 (04-11-2012, 12:14 AM)mrscoomich Wrote: Update: So I used Audacity. I exported a new mp3, and converted into an .ogg and it should work fine if it can work with Sony Vegas.. But still nothing.... Audacity should work perfect - I have converted all my music into .ogg-files and have I never had any problem. It sounds like you're doing it wrong when you say: "exported a new mp3 and converted into an .ogg", you should not export mp3-files, .ogg-files is the file you should export. Try to import your mp3 file, then export it as an ogg-file. If it does not work for you, the fastest way would prolly be if you uploaded your mp3-file so we can convert it with audacity. RE: Help with the music! - mrscoomich - 04-11-2012 (04-11-2012, 12:30 AM)Mackiiboy Wrote:Yeah, that is what I did.. My apologies. I imported an mp3, and then exported it as .ogg when I put it in my hps nothing plays.(04-11-2012, 12:14 AM)mrscoomich Wrote: Update: So I used Audacity. I exported a new mp3, and converted into an .ogg and it should work fine if it can work with Sony Vegas.. But still nothing.... PlayMusic("01_intro.ogg", false, 1, 1, 1, false); RE: Help with the music! - Stepper321 - 04-11-2012 Can you send me the .mp3 file, i will do it for you. also, maybe use this PlayMusic("01_intro.ogg", false, 1.0f, 1.0f, 0, true); RE: Help with the music! - jessehmusic - 04-11-2012 (04-06-2012, 06:40 PM)mrscoomich Wrote: Okay, so I have an mp3 that I thought would be a good background music while playing the custom story that I'm creating, You need the ogg. file and then make new txt with the "name.snt" and enter this text in <SOUNDENTITY> <SOUNDS> <Main> <Sound File="the name here like scary1.ogg" /> </Main> </SOUNDS> <PROPERTIES Volume="1" MinDistance="1" MaxDistance="50" Random="0" Interval="0" FadeEnd="False" FadeStart="False" Stream="False" Loop="False" Use3D="false" Blockable="False" BlockVolumeMul="0.7" Priority="5" /> </SOUNDENTITY> RE: Help with the music! - Stepper321 - 04-11-2012 (04-11-2012, 02:34 PM)jessehmusic Wrote: Text You don't need that for music. RE: Help with the music! - mrscoomich - 04-18-2012 PlayMusic("01_intro.ogg", false, 1.0f, 1.0f, 0, true); ^ still doesn't work . and email missrawr@live.ca if you need the mp3 ![]() RE: Help with the music! - Stepper321 - 04-19-2012 http://www.mediafire.com/?h1ru59b3aew198h Download this, then put it in the folder of your custom story. (or music and then extramusic in your Custom Story) than try PlayMusic("nameofsong.ogg", false, 1.0f, 1.0f, 0, true); <--- false or true, doesn't matter. True is for looping. It should work. Else, give me the script file. RE: Help with the music! - mrscoomich - 04-19-2012 void OnStart() { PlayMusic("01_intro_dark.ogg", false, 1.0f, 1.0f, 0, true); ShowPlayerCrossHairIcons(false); FadeOut(0); SetPlayerActive(false); PlayMusic("01_intro.ogg", false, 1, 1, 1, false); SetMessage("Intro", "Girl", 3); StartScreenShake(0.2, 1, 2, 2); FadeIn(10); PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); PlaySoundAtEntity("", "react_scare", "Player", 0, false); GiveSanityDamage(5.0f, true); AddTimer("Fade", 5, "FadeBlack"); } void FadeBlack(string &in asTimer) { FadeImageTrailTo(0, 0); SetPlayerMoveSpeedMul(0.4); SetPlayerRunSpeedMul(0.1); SetPlayerLookSpeedMul(0.3); FadeRadialBlurTo(1.5, 3); ShowPlayerCrossHairIcons(true); SetPlayerActive(true); } void OnEnter() { SetEntityPlayerLookAtCallback("candle", "First", true); AddUseItemCallback("", "key_01", "door_01", "UsedKeyOnDoor", true); SetSwingDoorLocked("door_01", true, true); } void First(string &in asEntity, int alState) { AddTimer("", 1, "Msg"); } void Msg(string &in asTimer) { StartEffectEmotionFlash("Fade", "First", ""); PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false); PlaySoundAtEntity("", "react_scare", "Player", 0, false); AddTimer("", 2, "Warp"); } void Warp(string &in asTimer) { TeleportPlayer("Warp"); AddTimer("", 15, "Murder"); } void Murder(string &in asTimer) { StartEffectEmotionFlash("Fade", "Second", ""); AddTimer("", 2, "WarpPlayer"); } void WarpPlayer(string &in asTimer) { TeleportPlayer("last"); AddTimer("", 10, "Third"); } void Third(string &in asTimer) { StartEffectEmotionFlash("Fade", "Third", ""); } void UsedKeyOnDoor(string &in asItem, string &in asEntity) { SetMessage("Fade", "Last", 3); FadeOut(0); PlaySoundAtEntity("", "24_iron_maiden.snt", "Player", 0, false); PlaySoundAtEntity("", "unlock_door.snt", "door_01", 0, false); RemoveItem("key_01"); AddTimer("",4, "Teleport"); } void Teleport(string &in asTimer) { ChangeMap("02_Chapter_01", "PlayerStartArea_1", "", ""); } ------------ it doesn't work still.. ![]() |