Get Sanity to drain in the dark and increase in the light? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Get Sanity to drain in the dark and increase in the light? (/thread-14703.html) Pages:
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RE: Get Sanity to drain in the dark and increase in the light? - DRedshot - 04-13-2012 Here's how I would have done it Spoiler below!
I bolded the thing you missed. You had to recalculate the current sanity after modifying it with the sanityFactor. Also, I changed a '>' to a '>=' because sanity doesn't recover in light. You are in light when sanity is equal to it's previous value Hope this helps. Edit: Bold doesn't work in code format :/ Also, I'd lower the sanity factor by quite a lot, losing 20 sanity per second seems a bit too much, maybe make it = 0.5-1 RE: Get Sanity to drain in the dark and increase in the light? - FragdaddyXXL - 04-13-2012 (04-13-2012, 02:06 AM)DRedshot Wrote: I bolded the thing you missed. You had to recalculate the current sanity after modifying it with the sanityFactor.Yeah, I was staring at my code for a while and noticed the <=. And I was making it lose a lot to speed up the effect for testing. But would you look at that? It works now! (with the addition of that extra curSanity = GetPlayerSanity();) I thought that because I hadn't changed curSanity in the Update method, I wouldn't need that. |