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Setting static objects inactive/invisible? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Setting static objects inactive/invisible? (/thread-14868.html) Pages:
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RE: Setting static objects inactive/invisible? - DRedshot - 04-17-2012 Ok, i've just had a look at the decals folder and it's layed out slightly different than I expected. I thhought the setup was the same as in the entities folder, but I was wrong. It doesn't matter though! I'll edit step 1, and make a step '1.5' in the list above, which is: 1. Go to redist/entities and make a folder called w/e you want. (My_Entities for example) - Inside this folder make another folder. (Call it Decal01 for now) 1.5. Go to "redist/static_objects/decals/" and look for the .dae filename which corresponds to the decal you want. - for example, if you wanted the "blood_pool_static" decal, you would select "blood_pool_static.dae" - Copy this file to your Decal01 folder you made earlier. Edit: Oh your file isn't in the static_objects/decals folder, that will make it a bit more complicated because you'll have to make a plane for the texture to be mapped onto in Maya. (basically make the dirt_coal.dae file yourself) Would you be able to choose a decal in the static_objects folder instead?. |