Daniel Model. - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: Daniel Model. (/thread-14978.html) |
RE: Daniel Model. - asghdrew - 04-21-2012 (04-21-2012, 10:28 PM)Traggey Wrote:Cool .(04-21-2012, 09:57 PM)BlingBoyOto Wrote: Awesome work !1400, Could be lowered but I want to keep a certain roundness to the legs to keep the texture flowing nicely. How did you texture it ? Cause i have GIMP but i dont know ho to make New textures (i can only Retexture to higher quality) RE: Daniel Model. - Khyrpa - 04-21-2012 (04-21-2012, 10:42 PM)BlingBoyOto Wrote: Cool .There's tons of tutorials in the interwebs... Heres one for example with lots of random information and further links RE: Daniel Model. - Traggey - 04-21-2012 Yea, there are tutorials around. I handpainted the texture in Photoshop using my Wacom tablet. RE: Daniel Model. - asghdrew - 04-21-2012 ahhh il stick to just modelling then..... RE: Daniel Model. - Adny - 04-21-2012 This could be amazing for cutscenes ^.^ I know you've already made this smexy model, but could I trouble you to perhaps make it more, how do I put this without sounding weird, dirty/ragged? He seems awfully clean for someone fighting for his life in an abandoned castle. RE: Daniel Model. - Traggey - 04-21-2012 (04-21-2012, 11:54 PM)andyrockin123 Wrote: This could be amazing for cutscenes ^.^I shall get on that! RE: Daniel Model. - Eliphas - 04-22-2012 Amazing. Good work ! RE: Daniel Model. - Leeeyam - 04-22-2012 Whoa. RE: Daniel Model. - JenniferOrange - 04-22-2012 Are animations included? I do agree on the cutscenes idea. I honestly don't know what I'd use this for, but I want it so badly.. RE: Daniel Model. - Traggey - 04-22-2012 (04-22-2012, 02:01 PM)JenniferOrange Wrote: Are animations included?There are no such things yet, this is just a render directly from 3D's max, the model isn't even lit with anything. However if anyone does want this I'll set it up with some idle animations. |