Creating own "entities" / Models - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Creating own "entities" / Models (/thread-15409.html) |
RE: Creating own "entities" / Models - SilentStriker - 05-15-2012 The texture should be a .dds and then added to the model inside your modeling program, then you should export the model as a .dae and if it supposed to be a entity and not a static object then you need to open it in the model editor and you need to make a .mat file with the material editor RE: Creating own "entities" / Models - Alento - 05-15-2012 (05-15-2012, 03:08 PM)SilentStriker Wrote: The texture should be a .dds and then added to the model inside your modeling program, then you should export the model as a .dae and if it supposed to be a entity and not a static object then you need to open it in the model editor and you need to make a .mat file with the material editoruh oh.. and the texture comes from? I already have texture on it, so how to I save just the texture? and yes, I want this one to be static : ) Thanks for helping! RE: Creating own "entities" / Models - SilentStriker - 05-15-2012 You make your own texture with either Gimp or photoshop RE: Creating own "entities" / Models - Alento - 05-15-2012 (05-15-2012, 03:56 PM)SilentStriker Wrote: You make your own texture with either Gimp or photoshopah okey, so I guess I have to know the exact size on the model then? RE: Creating own "entities" / Models - SilentStriker - 05-15-2012 Nope, models use UV textures which is a good but somewhat confusing way of adding textures. Uv's unwrap a model into 2d and from there you make your texture according to the 2d picture RE: Creating own "entities" / Models - Stepper321 - 05-15-2012 (05-15-2012, 04:39 PM)SilentStriker Wrote: Nope, models use UV textures which is a good but somewhat confusing way of adding textures. Uv's unwrap a model into 2d and from there you make your texture according to the 2d pictureContinuing further Go check a tutorial for UV Wrapping to learn how to texture the textures. RE: Creating own "entities" / Models - Alento - 05-15-2012 (05-15-2012, 06:19 PM)Stepper321 Wrote:well actually I have created the shower and textures now, should I put the textures in to "materialEditor" to get spec files and so on?(05-15-2012, 04:39 PM)SilentStriker Wrote: Nope, models use UV textures which is a good but somewhat confusing way of adding textures. Uv's unwrap a model into 2d and from there you make your texture according to the 2d pictureContinuing further RE: Creating own "entities" / Models - Traggey - 05-15-2012 Balls to this, I'm making some tutorials on youtube. RE: Creating own "entities" / Models - Alento - 05-15-2012 (05-15-2012, 06:32 PM)Traggey Wrote: Balls to this, I'm making some tutorials on youtube.wow! nice! rep! RE: Creating own "entities" / Models - SilentStriker - 05-15-2012 (05-15-2012, 06:32 PM)Traggey Wrote: Balls to this, I'm making some tutorials on youtube.Yea that makes things a lot easier x) |