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Creating own "entities" / Models - Printable Version

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RE: Creating own "entities" / Models - SilentStriker - 05-15-2012

The texture should be a .dds and then added to the model inside your modeling program, then you should export the model as a .dae and if it supposed to be a entity and not a static object then you need to open it in the model editor and you need to make a .mat file with the material editor Smile


RE: Creating own "entities" / Models - Alento - 05-15-2012

(05-15-2012, 03:08 PM)SilentStriker Wrote: The texture should be a .dds and then added to the model inside your modeling program, then you should export the model as a .dae and if it supposed to be a entity and not a static object then you need to open it in the model editor and you need to make a .mat file with the material editor Smile
uh oh.. and the texture comes from? Tongue I already have texture on it, so how to I save just the texture? Tongue and yes, I want this one to be static : ) Thanks for helping! Smile


RE: Creating own "entities" / Models - SilentStriker - 05-15-2012

You make your own texture with either Gimp or photoshop


RE: Creating own "entities" / Models - Alento - 05-15-2012

(05-15-2012, 03:56 PM)SilentStriker Wrote: You make your own texture with either Gimp or photoshop
ah okey, so I guess I have to know the exact size on the model then?


RE: Creating own "entities" / Models - SilentStriker - 05-15-2012

Nope, models use UV textures which is a good but somewhat confusing way of adding textures. Uv's unwrap a model into 2d and from there you make your texture according to the 2d picture Smile


RE: Creating own "entities" / Models - Stepper321 - 05-15-2012

(05-15-2012, 04:39 PM)SilentStriker Wrote: Nope, models use UV textures which is a good but somewhat confusing way of adding textures. Uv's unwrap a model into 2d and from there you make your texture according to the 2d picture Smile
Continuing further

Go check a tutorial for UV Wrapping to learn how to texture the textures.


RE: Creating own "entities" / Models - Alento - 05-15-2012

(05-15-2012, 06:19 PM)Stepper321 Wrote:
(05-15-2012, 04:39 PM)SilentStriker Wrote: Nope, models use UV textures which is a good but somewhat confusing way of adding textures. Uv's unwrap a model into 2d and from there you make your texture according to the 2d picture Smile
Continuing further

Go check a tutorial for UV Wrapping to learn how to texture the textures.
well actually I have created the shower and textures now, should I put the textures in to "materialEditor" to get spec files and so on? Smile


RE: Creating own "entities" / Models - Traggey - 05-15-2012

Balls to this, I'm making some tutorials on youtube.


RE: Creating own "entities" / Models - Alento - 05-15-2012

(05-15-2012, 06:32 PM)Traggey Wrote: Balls to this, I'm making some tutorials on youtube.
wow! nice! Big Grin rep!


RE: Creating own "entities" / Models - SilentStriker - 05-15-2012

(05-15-2012, 06:32 PM)Traggey Wrote: Balls to this, I'm making some tutorials on youtube.
Yea that makes things a lot easier x)