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New Scripters Assemble! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: New Scripters Assemble! (/thread-15567.html) Pages:
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RE: New Scripters Assemble! - Stepper321 - 05-23-2012 Damn! I was working on a thing like this! RE: New Scripters Assemble! - Nice - 05-23-2012 (05-23-2012, 05:16 PM)Stepper321 Wrote: Damn! I was working on a thing like this!the secret key thing ? dw, not gonna use it. Just trying to learn how to rename keys and gave it this name for test RE: New Scripters Assemble! - Stepper321 - 05-23-2012 (05-23-2012, 05:18 PM)CowardlyDog Wrote:No, i mean a thread like this, but then... Different tough.(05-23-2012, 05:16 PM)Stepper321 Wrote: Damn! I was working on a thing like this!the secret key thing ? dw, not gonna use it. Just trying to learn how to rename keys and gave it this name for test RE: New Scripters Assemble! - FragdaddyXXL - 05-23-2012 <LANGUAGE> <CATEGORY Name="CustomStoryMain"> <Entry Name="Description">This is an example story.[br][br]my random description</Entry> </CATEGORY> </LANGUAGE> <CATEGORY Name="Inventory"> <Entry Name="ItemName_SecretKey">Secret Key</Entry> <Entry Name="ItemDesc_SecretKey">Leading to a secret room</Entry> </CATEGORY> </LANGUAGE> Is that an extra </LANGUAGE> I see? RE: New Scripters Assemble! - Nice - 05-23-2012 (05-23-2012, 06:01 PM)FragdaddyXXL Wrote: Is that an extra </LANGUAGE> I see?yup that was the problem, thanks! lol silly me RE: New Scripters Assemble! - Adny - 05-23-2012 Am I the only one who finds irony in that fact that the original reason for these types of help threads was to stop the forum clutter and help organize, but in truth they're the new cause of clutter because everyone keeps creating their own? RE: New Scripters Assemble! - FragdaddyXXL - 05-23-2012 I haven't really been overwhelmed by the amount of threads asking for simple programming help. Though, I can see that they could push, different (but important) threads asking for help off of the front page. How about a sub forum for programming? Might be a little bit too much for so little tho. RE: New Scripters Assemble! - SilentStriker - 05-23-2012 When using .lang files I would suggest Apjjm's lang file editor, it makes editing lang files a LOT easier http://www.frictionalgames.com/forum/thread-12213.html RE: New Scripters Assemble! - JenniferOrange - 05-24-2012 I see you all have mixed feelings on this thread. c: I apologize if I got to your idea before you did, or if you don't think this thread is useful. I do however like the idea of a thread on how to self-solve.. things to look for before you post. But we all know how well that will go, a few will look at it but others will not and post anyway. Maybe it's best to keep the forum the way it is. RE: New Scripters Assemble! - Juby - 05-25-2012 I was going to do the tutorial on problem-solving, but I'm not too certain on my wording of it. I realized mid-way that most of the issues are rooted to the problem of not having enough scripting knowledge or experience. The only efficient way to learn is to try your hand at it, if you fail, you should learn from it; if you don't learn, stay there until you do. It is a shame that a lot of newer modders are intimidated by the scripting and can't get a grip on learning it. The only thing I can do for them is highly recommend Notepad++ with the HPL language (http://wiki.frictionalgames.com/hpl2/third_party_tools/text/notepad) and tell them to pretty much screw around with all the functions. Watch a few tutorials on basic things like callbacks and how to make a function, so you get understand what really is happening when you write things like - void Buttons(string &in Par, string &in Child, int alState). Then play around and get a feel for it and experiment. |