Acies Random things - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Resources (https://www.frictionalgames.com/forum/forum-42.html) +---- Thread: Acies Random things (/thread-15613.html) |
RE: Acies Random things - Acies - 09-07-2012 Sorry no video of animations To use the painting; Go to your entities folder, create a new folder. Move the contents of the zip file there. Then use an Image Editing software --> Gimp/Photoshop. Replace the gray area in the .dds file (= image file) with whatever you would like to have on the painting RE: Acies Random things - Kiwi2703 - 09-08-2012 When I put the custom painting in my game entities folder and load it in level editor from there, and use it in my custom story, will anyone who will play it be able to see it? I mean, I don't need to put it somewhere in the custom story folder..? RE: Acies Random things - Acies - 09-08-2012 Yeah, that's more about how you organize your custom story - but I can answer it anyway (people prefer different things). There are 2 things to think of when organizing for using custom assets in amnesia. 1. Does my entity/model show up in the level editor? 2. Does it show up in game when I export the custom story? To solve point 1: I usually create a folder named "Insert name of your custom story" inside Amnesia - The Dark Descent\redist\entities Amnesia - The Dark Descent\redist\static_objects Then place whatever custom assets I intend to use there. That will cause them to show up as placeable when I work with the level editor. At the time of release I simply cut-paste the folders to my custom story. Meaning the folders will now be located here: Amnesia - The Dark Descent\redist\custom_stories\"Name of your story"\entities Amnesia - The Dark Descent\redist\custom_stories\"Name of your story"\static_objects Then .zip the story. ------------------------------------------------ There is another way to do step 1. You add the custom_stories folder, so that entities etc. located there will show up in the level editor. I'm not entirely sure, but my guess would be to open up the file named: Amnesia - The Dark Descent\redist\resources.cfg It's a textfile, so you can open it with notepad++ or notepad. Add this line: <Directory Path="/custom_stories" AddSubDirs="true" /> RE: Acies Random things - Kiwi2703 - 09-08-2012 Thanks for the answer! RE: Acies Random things - Kiwi2703 - 09-09-2012 By the way - It somehow doesn't show up in my editor. I think there is an .ent file missing. Or am I wrong? RE: Acies Random things - Acies - 09-10-2012 The painting is a static object Place in /Static_Objects. RE: Acies Random things - Kiwi2703 - 09-10-2012 (09-10-2012, 01:27 AM)Acies Wrote: The painting is a static object Place in /Static_Objects.Yessir, that works! Thanks Great work btw RE: Acies Random things - kartanonperuna - 11-25-2012 yeah umm...it still has that gray part.Doesnt have my picture.You mean I have to actually replace the gray part with my picture or I just scale my pic on the gray area? RE: Acies Random things - Acies - 11-25-2012 The .dds file is the file you are supposed to modify - the grayscaled area is an indicator of where you should place your image. So you would need the .dds plugin for either gimp/photoshop :] The .psd is a "helper" for replacement. RE: Acies Random things - kartanonperuna - 11-26-2012 Hmm So I did it right.But still doesnt show up.Weird. |