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[REQUEST] Can someone test my CS so far? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [REQUEST] Can someone test my CS so far? (/thread-15628.html) Pages:
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RE: Can someone test my CS so far? - bagobonez - 05-26-2012 (05-26-2012, 04:05 AM)Putmalk Wrote:Hmmm... I'm thinking what happened is you didn't actually find my little "bookshelf maze" in the library... there's an area near where the window is that you have to crouch to go under a leaning bookshelf, and then you walk through a claustrophobic "maze" of sorts with the bookshelves, and along the way you come across a note that gives you a hint where to find a key to the library storage. I was afraid it might seem as though the area you have to crouch under would appear as a dead end and I suppose I was right. I might do away with the leaning bookshelf to make it more inviting to explore. Or maybe I'll leave a health potion or tinderbox under that bookshelf to encourage the player to crouch and try to get it.(05-26-2012, 04:00 AM)bagobonez Wrote:Oil and tinderboxes are scarce, but that's kind of negated by starting out with 100% oil in the lantern. >.>(05-26-2012, 03:34 AM)Putmalk Wrote: Will update this post with my feedback as I progress through the maps. Rangers game is on so I'll probably not finish it tonight (depends how long it is).Wow, thanks for the quick feedback! Yes I started to realize the key thing was getting to be repetitive, perhaps I'll go back and maybe take some out and find other ways for the player to access the rooms. Will also add some lighting to the window of the first map area, that was my first time using the level editor at all so I need to go back and polish that entire map up a bit. I thought about making more rooms open but I'm afraid if I do so, the player will forgo exploring rooms that contain notes which are crucial to the story and instead just try to finish it all as fast as they can. I added billboards to the window in the first house, replaced torches with wall lanterns, added a boxlight and added a moon to the outdoor map. ![]() RE: Can someone test my CS so far? - bagobonez - 05-26-2012 Hoping that Putmalk didn't get too bored and stop trying... anyone else care to beta test this real quick? It's only about 1/3 of what I have planned, but I want to test out my spacing of scares, puzzles, lantern oil, etc. RE: Can someone test my CS so far? - Putmalk - 05-26-2012 Quote:Hmmm... I'm thinking what happened is you didn't actually find my little "bookshelf maze" in the library... there's an area near where the window is that you have to crouch to go under a leaning bookshelf, and then you walk through a claustrophobic "maze" of sorts with the bookshelves That was unclear that I had to crouch. It looked like I had to jump over it, but I couldn't so I assumed it was impassable. Quote:I thought about making more rooms open but I'm afraid if I do so, the player will forgo exploring rooms that contain notes which are crucial to the story and instead just try to finish it all as fast as they can. That's their own fault, then. :/ Don't force your story on them, reward exploration. Going to try this again now. Will update this post with my feedback. Library (Part II) Spoiler below!
Laboratory Spoiler below!
Top Room Spoiler below!
Laboratory Part II Spoiler below!
Top Room Spoiler below!
I guess I'm done, because I can't break this second window to get inside. I am going to ask you a favor, bagobonez. Could you playtest my 13 map demo of my custom story (I'm selecting only a few people to do it because I don't want to spoil the whole thing) and provide feedback on my story? Thannnksss. RE: Can someone test my CS so far? - Bridge - 05-26-2012 Would love to but I can't get it to work (copied the files into the custom_stories folder both directly and into their own folder to no avail). But I did notice looking in the directory that there was a new model which sounds cool. I can however critique the music and sound effects. Sound effects: Overall terrible. You can make them sound passable with some heavy editing but I think you should record some new ones. Not much else to say. Music: Not bad but not very good at all. Some of the tracks set up a cool mood but you never go anywhere with them. They're too monotonous and all of them overstay their welcome. They are all quite hideously dissonant too, and not in a good way. In "docks" you have a dissonant melody superimposed over some quite euphonic chords which is disturbing to listen to. One part in particular is quite jarring where you have this altered scale type thing going on with a major add11 chord (I think). "Im" is not bad but it is incredibly reminiscent of the Penumbra theme. In general though you should try to pick one mood you want to convey and stick with that. RE: Can someone test my CS so far? - bagobonez - 05-27-2012 (05-26-2012, 05:22 PM)Putmalk Wrote:Ok, the ton of keys stuff thing I will definitely try to address that, I had a feeling that would get repetitive and it certainly has. But I feel like I'm getting some mixed messages from you on some other stuff... for example you said change the locked door text to simply say "locked" so as not to guide the player as to how to proceed... you also said to open things up and make it a less linear experience and encourage exploration. I have no problems with those things. But then there were the two areas (the library bookshelf) and now the window breaking thing where I feel like you kind of just prematurely gave up so to speak. Can I ask... what did you use to break the first window? The sledge hammer sitting nearby (which is kind of the hint that you need to break it so that i don't need to put text on the window) or one of the multitude of chairs at the table? I thought it was kind of obvious that the second window needed to be broken to proceed, but you gave up pretty quickly on attempting to break it. You can drag any of the chairs from the previous room across the wooden plank to break that window. Would appreciate if you would finish what I have, there are only two "rooms" to get through and neither of them has any locked doors. I will try yours as well, and I appreciate the feedback!Quote:Hmmm... I'm thinking what happened is you didn't actually find my little "bookshelf maze" in the library... there's an area near where the window is that you have to crouch to go under a leaning bookshelf, and then you walk through a claustrophobic "maze" of sorts with the bookshelves RE: Can someone test my CS so far? - Putmalk - 05-27-2012 (05-27-2012, 12:44 AM)bagobonez Wrote:I did try a chair, it didn't break.(05-26-2012, 05:22 PM)Putmalk Wrote:Ok, the ton of keys stuff thing I will definitely try to address that, I had a feeling that would get repetitive and it certainly has. But I feel like I'm getting some mixed messages from you on some other stuff... for example you said change the locked door text to simply say "locked" so as not to guide the player as to how to proceed... you also said to open things up and make it a less linear experience and encourage exploration. I have no problems with those things. But then there were the two areas (the library bookshelf) and now the window breaking thing where I feel like you kind of just prematurely gave up so to speak. Can I ask... what did you use to break the first window? The sledge hammer sitting nearby (which is kind of the hint that you need to break it so that i don't need to put text on the window) or one of the multitude of chairs at the table? I thought it was kind of obvious that the second window needed to be broken to proceed, but you gave up pretty quickly on attempting to break it. You can drag any of the chairs from the previous room across the wooden plank to break that window. Would appreciate if you would finish what I have, there are only two "rooms" to get through and neither of them has any locked doors. I will try yours as well, and I appreciate the feedback!Quote:Hmmm... I'm thinking what happened is you didn't actually find my little "bookshelf maze" in the library... there's an area near where the window is that you have to crouch to go under a leaning bookshelf, and then you walk through a claustrophobic "maze" of sorts with the bookshelves ![]() My feedback with key puzzles is always: Have them few and far between, but when you have them, make sure they are clearly visible. Messages with "It's locked" + a Memento is much better than "It's locked...maybe there's a key around?" messages. It's like...a pet peeve of mine. I will finish it (since I'm finally home from...well, stuff) sometime tomorrow. ![]() And thanks for playing my custom story. My skype name is Putmalk (that's how I always like to share my stuff) so please add me and I'll give it to your there (really annoying to have to upload the file to a site). RE: Can someone test my CS so far? - Putmalk - 05-27-2012 Top Room (Continued) Spoiler below!
Staircase Spoiler below!
Dungeon is unfinished. Not going to give feedback on it. Overall, you have a good foundation for this story, but it is obviously incomplete and needs a lot of fine tuning. You need to work on: - Billboards on windows - Boxlighting your maps - Sound effects around (like wind rushing, people crying, etc.) - Less linearity (I like to explore around, give us the option to do so) - Remove key puzzles. I don't mind like 2 or 3 of them. But you have them room by room. Really feels like handholding. - Move that bookshelf a bit so it looks like you can crouch under it more easily. - Add text to level doors so I know where I'm going. - Maybe add an enemy that doesn't attack but walks around in the distance or so. To make the player more scared to advance. - Less "forced" scares. Everytime a scare happens, you pan the camera to them. I would rather it be more natural. The scare happens, it makes a noise so that you know it happened, but then it's still rather like "Did that just happen? I don't know..." Make the player question himself. - Thanks for not piling up jump scares. Appreciate that. - Obviously if you tuned up on your scripting you can make effects that are more fluid and realistic. Overall this is the best custom story demo I've played/reviewed on here. Thanks for sharing and good luck. RE: Can someone test my CS so far? - bagobonez - 05-27-2012 (05-27-2012, 05:29 AM)Putmalk Wrote: Top Room (Continued)I really appreciate the feedback and have already begun using most of your suggestions, most importantly removing most of the tedious key finding and polishing things to provide atmosphere. I feel the prison I have in mind is really going to be the best part of my cs and your suggestions will certainly help. Thanks again! RE: Can someone test my CS so far? - Adny - 05-27-2012 (05-27-2012, 08:00 AM)bagobonez Wrote:If this prison of yours uses the dungeon base set, please for the love of all that is good, take your time with it. Dungeon base stuff can look ridiculously detailed and can be one of the best atmospheres if you have the right music and lighting! As I suggest to all who make maps, study Frictional Games' creations, it helps immensely.(05-27-2012, 05:29 AM)Putmalk Wrote:I really appreciate the feedback and have already begun using most of your suggestions, most importantly removing most of the tedious key finding and polishing things to provide atmosphere. I feel the prison I have in mind is really going to be the best part of my cs and your suggestions will certainly help. Thanks again! RE: Can someone test my CS so far? - bagobonez - 05-27-2012 (05-27-2012, 08:49 AM)andyrockin123 Wrote:Yep I'm using the dungeon base set. I was amazed at how bland my first cell looked until I started adding dirt_floor decals, dirtwall decals, piles of rags, critters, shackles and the like. Gives it some character pretty fast. I'm excited about it.(05-27-2012, 08:00 AM)bagobonez Wrote: I really appreciate the feedback and have already begun using most of your suggestions, most importantly removing most of the tedious key finding and polishing things to provide atmosphere. I feel the prison I have in mind is really going to be the best part of my cs and your suggestions will certainly help. Thanks again!If this prison of yours uses the dungeon base set, please for the love of all that is good, take your time with it. Dungeon base stuff can look ridiculously detailed and can be one of the best atmospheres if you have the right music and lighting! As I suggest to all who make maps, study Frictional Games' creations, it helps immensely. |