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Question about tunnel - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Question about tunnel (/thread-15699.html) Pages:
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RE: Question about tunnel - Adrianis - 05-29-2012 Which sound are you referring to? RE: Question about tunnel - FlawlessHappiness - 05-29-2012 Which sound are we talking about? Everything so there will be no sound at all? Or just the background music? The player sounds? These works to stops sounds, but i don't know how you will use them. StopSound(string& asSoundName, float afFadeTime); StopMusic(float afFadeTime, int alPrio); RE: Question about tunnel - LolMak - 05-30-2012 I'm talking about the sound of my stories, that script void Stop(string &in asParent, string &in asChild, int alState) { StopSound("Res.ogg", 0); } In my hps file. But he is not working. RE: Question about tunnel - FlawlessHappiness - 05-30-2012 Give us the script that starts the sound |