[RANT] No Winning With Lets Players - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-18.html) +--- Thread: [RANT] No Winning With Lets Players (/thread-15803.html) Pages:
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RE: [RANT] No Winning With Lets Players - JetlinerX - 06-04-2012 (06-04-2012, 06:09 PM)Traggey Wrote: Jump into water, fade to black, play crawling back up sound, fade player back onto the edge. YAYLOL!!!!!!!!!!!! RE: [RANT] No Winning With Lets Players - Putmalk - 06-06-2012 Guess what? If they don't like it then they can create their own story. ^.^ Ultimately, as the developer, you have to make a decision of what approach to use...and it's your decision. You should not be swayed by complainers unless it is truly gamebreaking. RE: [RANT] No Winning With Lets Players - lightmatt - 06-06-2012 (06-03-2012, 04:35 AM)JetlinerX Wrote: To me, it just seems like these types of LPers are trying to find ways to break immersion for the sake of humor. Some of them need to realize, their fear, is humorous to their audience.That can only be true if said player was afraid. One cannot predict that every player will be scared of the their Custom Story. As for the sewer problem, Andy is right about making everything "idiot-proof". This concept is heavily applied to software development, because if you have a product that has a bug that can ruin a client's experience; chances are that client will not want to recommend your product to anyone nor will he/she buy another one of your products. As my professor once said, "A program is only as good as its creator that programmed it." |