[SPOILER] servant_grunt_2 in Archives - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-18.html) +--- Thread: [SPOILER] servant_grunt_2 in Archives (/thread-15813.html) Pages:
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RE: servant_grunt_2 in Archives - Putmalk - 06-03-2012 (06-03-2012, 08:06 PM)Hardarm Wrote:Because things change in development.(06-03-2012, 08:02 PM)Putmalk Wrote:Then why that grunt that's what the discussion is about(06-03-2012, 08:02 PM)Hardarm Wrote:Ah, then that makes it impossible. XD(06-03-2012, 07:54 PM)Putmalk Wrote: I was gonna say it's impossible to activate that grunt, but I think I may know how to do it. Just that nobody will actually ever do it; because it involves taking a path that isn't as common...The Study's door will get closed. I've added stuff to my maps that after further consideration decided not to use (in fact, some of my scripts have 500 lines of code that are commented out). Rather than delete the entities, they'll just make them impossible to achieve so that if they change their minds later, they can easily reactivate them. It's just part of the revision process of development. And it's certainly not very important either. >.> RE: servant_grunt_2 in Archives - Measuring - 06-04-2012 (06-03-2012, 08:20 PM)Putmalk Wrote:Exactly...(06-03-2012, 08:06 PM)Hardarm Wrote:Because things change in development.(06-03-2012, 08:02 PM)Putmalk Wrote:Then why that grunt that's what the discussion is about(06-03-2012, 08:02 PM)Hardarm Wrote:Ah, then that makes it impossible. XD(06-03-2012, 07:54 PM)Putmalk Wrote: I was gonna say it's impossible to activate that grunt, but I think I may know how to do it. Just that nobody will actually ever do it; because it involves taking a path that isn't as common...The Study's door will get closed. |