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Thomas, 2008-02-13, "Render To Texture" (includes demoapp) - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Frictional Games (https://www.frictionalgames.com/forum/forum-3.html) +--- Forum: Blog (https://www.frictionalgames.com/forum/forum-23.html) +--- Thread: Thomas, 2008-02-13, "Render To Texture" (includes demoapp) (/thread-1611.html) Pages:
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RE: Thomas, 2008-02-13, "Render To Texture" (includes demoapp) - NeroAngelos - 02-13-2008 first one works fine for me RE: Thomas, 2008-02-13, "Render To Texture" (includes demoapp) - Ploddish - 02-14-2008 Works fine for me - 2 nVidia Geforce 7300 GT (Not sure what drivers are on here since messing it up earlier in the year) ![]() Not that I've been having fun with it or anything... Changed it to: void main( float4 pos : POSITION, float4 color : COLOR0, float2 uv : TEXCOORD0, out float4 oColor0 : COLOR, //out float4 oColor1 : COLOR1, uniform float time ) { float phase = 10; float amp = 10; float freq = 1000; float2 dir = normalize(uv - float2(0.5,0.5)) ; float funcT = dot(uv, dir) * freq + time * phase; float R = sin(funcT)*0.25 + 0.75; float G = cos(funcT)*180 + 90; float B = sin(funcT) * cos(funcT)*5 +12; oColor0.xyz = float3(R,G,B); oColor0.w =1; } RE: Thomas, 2008-02-13, "Render To Texture" (includes demoapp) - MisterJim - 02-14-2008 The first one works fine for me. I have a Geforce 6600 256MB with old 84.43 drivers ![]() Medium framerate: 327.941380 These work log posts are pretty interesting (I do game programming in my spare time) keep posting them! RE: Thomas, 2008-02-13, "Render To Texture" (includes demoapp) - Bou_Frost - 03-06-2008 Only the one without MipMaps works properly for me ... yes ^^ it is a HD2900XT ... |