Unexpected end of file - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Unexpected end of file (/thread-16343.html) Pages:
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RE: Unexpected end of file - Cruzore - 06-20-2012 Found it after putting your script into geany: void monsterscare2(string &in asParent, string &in asChild, int alState) { SetEntityActive("servant_brute_2", true); AddEnemyPatrolNode("servant_brute_2", "monster_disable_node", 0, "run.dae_anim"); AddEntityCollideCallback("servant_brute_2", "monster_disable_area", monsterdisable", false, 1); StartPlayerLookAt("castle_arched02", 10, 10, ""); AddTimer("stoplook", 2.0, "PlayerStopLook"); GiveSanityDamage(0, true); } >AddEntityCollideCallback("servant_brute_2", "monster_disable_area", monsterdisable", false, 1); Did you, together with the monsterdisable function, added the " before monsterdisable? Other than that, geany doesn't show up anything wrong, and all functions are listed. Oh, got ninja'd while searching for the problem. RE: Unexpected end of file - drunkmonk - 06-20-2012 (06-20-2012, 09:34 PM)Apjjm Wrote: You appear to be missing a ":oh perfect! I found one other error and fixed it and now everything is working great now. Thank you very much! |