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Script Error 4.0 - Printable Version

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+---- Thread: Script Error 4.0 (/thread-16350.html)

Pages: 1 2


RE: Script Error 4.0 - Cruzore - 06-23-2012

Woops, you have to use
if(GetLocalVarInt("Lever1") == 1 && GetLocalVarInt("Lever2") == 1 && GetLocalVarInt("Lever3") == 1 && GetLocalVarInt("Lever4") == 1 && GetLocalVarInt("Lever5") == 1 && GetLocalVarInt("Lever6") == 1)


RE: Script Error 4.0 - GoranGaming - 06-23-2012

Still doesn't work Sad

/////////////////////
//BEGIN LEVER SCRIPT
/////////////////////

void PullLever1(string &in asEntity, int alState)
{
if(alState == 1){

AddDebugMessage("Lever 1 is in the right position", false);
SetLocalVarInt("Lever1", 1);
PlaySoundAtEntity("", "lever_mech_min_max", asEntity, 0.0f, false);

}else if(alState == 0){


SetLocalVarInt("Lever1", 0);
AddDebugMessage("Lever 1 is in the wrong position", false);

}else if(alState == -1){
PlaySoundAtEntity("", "lever_mech_min_max", asEntity, 0.0f, false);
AddDebugMessage("Lever 1 is in the wrong position", false);
SetLocalVarInt("Lever1", 0);
}

if(GetLocalVarInt("Lever1") == 1 && GetLocalVarInt("Lever2") == 1 && GetLocalVarInt("Lever3") == 1 && GetLocalVarInt("Lever4") == 1 && GetLocalVarInt("Lever5") == 1 && GetLocalVarInt("Lever6") == 1){

}
}

void PullLever2(string &in asEntity, int alState)
{
if(alState == -1){
PlaySoundAtEntity("", "lever_mech_min_max", asEntity, 0.0f, false);
AddDebugMessage("Lever 2 is in the right position", false);
SetLocalVarInt("Lever2", 1);

}else if(alState == 0){

AddDebugMessage("Lever 2 is in the wrong position", false);
SetLocalVarInt("Lever2", 0);
}else if(alState == 1){
SetLocalVarInt("Lever2", 0);
PlaySoundAtEntity("", "lever_mech_min_max", asEntity, 0.0f, false);
}
if(GetLocalVarInt("Lever1") == 1 && GetLocalVarInt("Lever2") == 1 && GetLocalVarInt("Lever3") == 1 && GetLocalVarInt("Lever4") == 1 && GetLocalVarInt("Lever5") == 1 && GetLocalVarInt("Lever6") == 1){

}

}

void PullLever3(string &in asEntity, int alState)
{
if(alState == -1){
PlaySoundAtEntity("", "lever_mech_min_max", asEntity, 0.0f, false);
AddDebugMessage("Lever 3 is in the right position", false);
SetLocalVarInt("Lever3", 1);
}else if(alState == 0){

AddDebugMessage("Lever 3 is in the wrong position", false);
SetLocalVarInt("Lever3", 0);
}else if(alState == 1){
SetLocalVarInt("Lever3", 0);
PlaySoundAtEntity("", "lever_mech_min_max", asEntity, 0.0f, false);
}
if(GetLocalVarInt("Lever1") == 1 && GetLocalVarInt("Lever2") == 1 && GetLocalVarInt("Lever3") == 1 && GetLocalVarInt("Lever4") == 1 && GetLocalVarInt("Lever5") == 1 && GetLocalVarInt("Lever6") == 1){

}

}

void PullLever4(string &in asEntity, int alState)
{
if(alState == 1){
PlaySoundAtEntity("", "lever_mech_min_max", asEntity, 0.0f, false);
AddDebugMessage("Lever 4 is in the right position", false);
SetLocalVarInt("Lever4", 1);

}else if(alState == 0){

AddDebugMessage("Lever 4 is in the wrong position", false);
SetLocalVarInt("Lever4", 0);
}else if(alState == -1){
SetLocalVarInt("Lever4", 0);
PlaySoundAtEntity("", "lever_mech_min_max", asEntity, 0.0f, false);
}

if(GetLocalVarInt("Lever1") == 1 && GetLocalVarInt("Lever2") == 1 && GetLocalVarInt("Lever3") == 1 && GetLocalVarInt("Lever4") == 1 && GetLocalVarInt("Lever5") == 1 && GetLocalVarInt("Lever6") == 1){

}
}

void PullLever5(string &in asEntity, int alState)
{
if(alState == 1){
PlaySoundAtEntity("", "lever_mech_min_max", asEntity, 0.0f, false);
AddDebugMessage("Lever 5 is in the right position", false);
SetLocalVarInt("Lever5", 1);

}else if(alState == 0){


AddDebugMessage("Lever 5 is in the wrong position", false);
SetLocalVarInt("Lever5", 0);
}else if(alState == -1){
SetLocalVarInt("Lever5", 0);
PlaySoundAtEntity("", "lever_mech_min_max", asEntity, 0.0f, false);
}
if(GetLocalVarInt("Lever1") == 1 && GetLocalVarInt("Lever2") == 1 && GetLocalVarInt("Lever3") == 1 && GetLocalVarInt("Lever4") == 1 && GetLocalVarInt("Lever5") == 1 && GetLocalVarInt("Lever6") == 1){

}

}

void PullLever6(string &in asEntity, int alState)
{
if(alState == -1){
PlaySoundAtEntity("", "lever_mech_min_max", asEntity, 0.0f, false);
AddDebugMessage("Lever 6 is in the right position", false);
SetLocalVarInt("Lever6", 1);


}else if(alState == 0){

AddDebugMessage("Lever 6 is in the wrong position", false);
SetLocalVarInt("Lever6", 0);
}else if(alState == 1){
SetLocalVarInt("Lever6", 0);
PlaySoundAtEntity("", "lever_mech_min_max", asEntity, 0.0f, false);
}

if(GetLocalVarInt("Lever1") == 1 && GetLocalVarInt("Lever2") == 1 && GetLocalVarInt("Lever3") == 1 && GetLocalVarInt("Lever4") == 1 && GetLocalVarInt("Lever5") == 1 && GetLocalVarInt("Lever6") == 1){

}
}
/////////////////////
//END LEVER SCRIPT
/////////////////////


void OnStart()
{
PlaySoundAtEntity("", "13_amb.ogg", "Player", 1.0f, false);

SetEntityConnectionStateChangeCallback("lever_machine_lever01", "PullLever1");
SetEntityConnectionStateChangeCallback("lever_machine_lever02", "PullLever2");
SetEntityConnectionStateChangeCallback("lever_machine_lever03", "PullLever3");
SetEntityConnectionStateChangeCallback("lever_machine_lever04", "PullLever4");
SetEntityConnectionStateChangeCallback("lever_machine_lever05", "PullLever5");
SetEntityConnectionStateChangeCallback("lever_machine_lever06", "PullLever6");

SetLocalVarInt("Lever1", 0);
SetLocalVarInt("Lever2", 0);
SetLocalVarInt("Lever3", 0);
SetLocalVarInt("Lever4", 0);
SetLocalVarInt("Lever5", 0);
SetLocalVarInt("Lever6", 0);
}


RE: Script Error 4.0 - Cruzore - 06-23-2012

Idk then, maybe someone else knows it here.


RE: Script Error 4.0 - GoranGaming - 06-23-2012

Wait, am I stupid, there is nothing inside the function that checks if all levers are correct xD

Yes, that was the problem xD


RE: Script Error 4.0 - Cruzore - 06-23-2012

Good to know it worked, for future puzzles Big Grin