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A few script questions.. - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: A few script questions.. (/thread-16373.html) Pages:
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RE: A few script questions.. - SiderealStop - 06-21-2012 OH thanks you!! It works now!! <3 I'm keeping this open in case I need to ask about the third question, if I can't find anything that answers me in tutorials and other questions. Thanks so much!! RE: A few script questions.. (New question, unsolved!) - SiderealStop - 06-22-2012 Sorry to double post, won't happen again... DX Bumping cause of a new question~ RE: A few script questions.. (New question, unsolved!) - Your Computer - 06-22-2012 Items are carried over from previous maps. When carried over they retain their entity (internal) names. All you have to do is use the same functions used for the other map for the new map and pass in the proper arguments (i.e. the entity / internal names). RE: A few script questions.. (New question, unsolved!) - SiderealStop - 06-22-2012 Oh! I see. It seems to have worked! Thanks~ RE: A few script questions.. (New question, unsolved!) - MaZiCUT - 06-22-2012 Why the heck would you want two keys to unlock level doors that lead to eachother, i mean if i got this right. RE: A few script questions.. (New question, unsolved!) - SiderealStop - 06-22-2012 Huh? O_o No...I have a locked door with a key behind it somewhere that unlocks a level door on a different map. Slightly redundant, but for the story or at least for now it's fine =3 RE: A few script questions.. (New question, unsolved!) - MaZiCUT - 06-22-2012 (06-22-2012, 12:52 PM)SiderealStop Wrote: Huh? O_o No...I have a locked door with a key behind it somewhere that unlocks a level door on a different map. Slightly redundant, but for the story or at least for now it's fine =3Oh ok, sorry ![]() RE: A few script questions.. (New question, unsolved!) - SiderealStop - 06-22-2012 Hehe no problem ^^ |