[ART] Weird Level Editor glitch, most likely caused by model - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [ART] Weird Level Editor glitch, most likely caused by model (/thread-16513.html) Pages:
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RE: Weird Level Editor glitch, most likely caused by model - AniCator - 06-27-2012 I tried setting up a simple scene with just a box and one bone. Everything exported properly until I skinned it. Quote:User Initialization--------------------------------------------------------Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/amnesia the dark descent/custom_stories/cator_story/entities/tilted/shift_wall/testCube.dae'WARNING: No 'extra scene' element found!Bone 'joint1' does not existBone 'joint2' does not existThat's what the ModelViewer log says. RE: Weird Level Editor glitch, most likely caused by model - Your Computer - 06-28-2012 Yeah, skinning a Blender model in Maya causes issues down the road. BTW, the only error you have to worry about in what you quoted is "Bone '%s' does not exist." RE: Weird Level Editor glitch, most likely caused by model - AniCator - 06-28-2012 No, I made this test model in Maya. It's 100% Maya. It works fine when I export it unskinned but when I skin it and export it, the ModelViewer crashes. |