Frictional Games Forum (read-only)
[ART] Weird Level Editor glitch, most likely caused by model - Printable Version

+- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum)
+-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html)
+--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html)
+---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html)
+---- Thread: [ART] Weird Level Editor glitch, most likely caused by model (/thread-16513.html)

Pages: 1 2


RE: Weird Level Editor glitch, most likely caused by model - AniCator - 06-27-2012

I tried setting up a simple scene with just a box and one bone. Everything exported properly until I skinned it.
Quote:User Initialization--------------------------------------------------------Cache out of date! Reloading collada file 'C:/Program Files (x86)/Steam/steamapps/common/amnesia the dark descent/custom_stories/cator_story/entities/tilted/shift_wall/testCube.dae'WARNING: No 'extra scene' element found!Bone 'joint1' does not existBone 'joint2' does not exist
That's what the ModelViewer log says.


RE: Weird Level Editor glitch, most likely caused by model - Your Computer - 06-28-2012

Yeah, skinning a Blender model in Maya causes issues down the road. BTW, the only error you have to worry about in what you quoted is "Bone '%s' does not exist."


RE: Weird Level Editor glitch, most likely caused by model - AniCator - 06-28-2012

No, I made this test model in Maya. It's 100% Maya.
It works fine when I export it unskinned but when I skin it and export it, the ModelViewer crashes.