Need help on the inventory texts and door texts! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Need help on the inventory texts and door texts! (/thread-16523.html) Pages:
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RE: Need help on the inventory texts and door texts! - TerrorsEnd - 06-27-2012 (06-27-2012, 12:59 AM)Obliviator27 Wrote: You'll have to specify what doesn't work.The door unlocking doesn't work void OnEnter() { AddUseItemCallback("OpenDoor", "cellarkey", "level_cellar_1", "UnlockLevelDoor", true); } void UnlockLevelDoor(string &in Item, string &in Entity) { SetLevelDoorLocked("level_cellar_1", false); PlaySoundAtEntity("", "unlock_door", "level_cellar_1", 1, false); RemoveItem("cellarkey"); RemoveItem("trollkey"); } What's the problem? I tried to google it, youtube it etc. Can't find the solution.. RE: Need help on the inventory texts and door texts! - Obliviator27 - 06-27-2012 Make sure that the key is named cellarkey under the general tab. RE: Need help on the inventory texts and door texts! - TerrorsEnd - 06-27-2012 (06-27-2012, 01:17 AM)Obliviator27 Wrote: Make sure that the key is named cellarkey under the general tab.Yeah it is named cellarkey RE: Need help on the inventory texts and door texts! - Obliviator27 - 06-27-2012 Oh. I didn't see this before. Change it from OnEnter to OnStart. OnStart is called when the map is first loaded. OnEnter is called every other time. RE: Need help on the inventory texts and door texts! - TerrorsEnd - 06-27-2012 (06-27-2012, 01:19 AM)Obliviator27 Wrote: Oh. I didn't see this before.Still doesn't work o.O RE: Need help on the inventory texts and door texts! - TerrorsEnd - 06-27-2012 FIXED! |