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Need help with this scripting. - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Need help with this scripting. (/thread-16592.html) |
RE: Need help with this scripting. - EXAWOLT - 06-29-2012 AddEntityCollideCallback("Player", "ScriptArea_1", "SetMonsterActive", false, 1); ! false means that the area wont disappear after use void SetMonsterActive(string &in asParent, string &in asChild, int alState) { SetEntityActive("Monster", true); } /////////////// set the monster disabled in the level editor, and it will work! RE: Need help with this scripting. - ApeCake - 06-29-2012 Exawolts solution should work just fine. I'd put the AddEntityCollideCallback in void OnStart() instead of void OnEnter() though... maybe that's the problem? RE: Need help with this scripting. - HoyChampoy - 06-29-2012 (06-29-2012, 10:19 PM)EXAWOLT Wrote: AddEntityCollideCallback("Player", "ScriptArea_1", "SetMonsterActive", false, 1);This works great but there's a problem. I need it too work once because if the player unfortunately runs into the area again their screen fades out while the monster is chasing them. ![]() RE: Need help with this scripting. - Cruzore - 06-29-2012 If I understood your question right, you want to use a part of the callback only once, and the rest allways? If so: 1 option is to make a local variable, which is set 0 in OnStart(), the stuff you want to happen only once gets an if statement to check if the variable is 0, and inside you set the variable 1. RE: Need help with this scripting. - HoyChampoy - 06-29-2012 (06-29-2012, 11:57 PM)FastHunteR Wrote: If I understood your question right, you want to use a part of the callback only once, and the rest allways? If so:Im sorry im a n00b when it comes to this. ![]() RE: Need help with this scripting. - Your Computer - 06-30-2012 Make sure the first collision callback gets removed when triggered. Then in the checkpoint callback, you can just add the same collision callback. RE: Need help with this scripting. - Cruzore - 06-30-2012 example script: PHP Code: void OnStart() RE: Need help with this scripting. - EXAWOLT - 06-30-2012 just make 2 areas in same place. one area where the monster comes up, that will be repeated, an one for the fades that will not happen again, simply nuff said RE: Need help with this scripting. - Cruzore - 06-30-2012 As I said, there are multiple ways. A variable is 1 way, another callback is the other. There are most likely more. RE: Need help with this scripting. - HoyChampoy - 06-30-2012 (06-30-2012, 12:04 AM)FastHunteR Wrote: example script:"your variable name here" is the name of the area correct? Ill try this |