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[WIP] The escape from Marlonia (NEW MODELS,AND TEXTURES) - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [WIP] The escape from Marlonia (NEW MODELS,AND TEXTURES) (/thread-17457.html) Pages:
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RE: The escape from Marlonia (NEW MODELS,AND TEXTURES) - Vyzor - 08-06-2012 How did you even came up with that title? Or you've an idea already of what the story will be? RE: The escape from Marlonia (NEW MODELS,AND TEXTURES) - SilentStriker - 08-06-2012 Well I don't really have a story for my CS either but I know what's it going to be about but don't have a real story. RE: The escape from Marlonia (NEW MODELS,AND TEXTURES) - Kman - 08-06-2012 Yeah personally I don't see how you can get that far into a mod without even having a story, I'd been developing the story to my mod for about a month before I even started mapping. RE: The escape from Marlonia (NEW MODELS,AND TEXTURES) - Adny - 08-06-2012 (08-06-2012, 04:58 PM)Kman Wrote: Yeah personally I don't see how you can get that far into a mod without even having a story, I'd been developing the story to my mod for about a month before I even started mapping.I think every modder at one point or another just gets bored and starts mapping, which eventually can turn into a full mod without any story put into it. Hell, that's the reason my first few mods weren't released is because I kept trying to make it up as I went and I wasn't satisfied with it. RE: The escape from Marlonia (NEW MODELS,AND TEXTURES) - ari - 08-11-2012 (08-06-2012, 02:30 AM)Statyk Wrote:what i mean is that i havent started writing things down on notes and voiceacting and stuff likte that, but i got the ideas in my head(08-05-2012, 06:48 PM)martinnord Wrote: " I have not really started on the storylines"Wow, how did I miss that?... *facepalm*... ![]() RE: The escape from Marlonia (NEW MODELS,AND TEXTURES) - Statyk - 08-12-2012 I was at that point as well.. My first story idea came up as I was mapping a mansion area. I built and built on it. Eventually I had a story involving all types of people and scenarios, developing areas as ideas came up. I still had a basic storyline... Did you come up with a storyline yet? or just ideas? because I don'tknow how you mapped this far either without a storyline. >> RE: The escape from Marlonia (NEW MODELS,AND TEXTURES) - Ryzer - 08-12-2012 (08-12-2012, 12:35 AM)Statyk Wrote: I was at that point as well.. My first story idea came up as I was mapping a mansion area. I built and built on it. Eventually I had a story involving all types of people and scenarios, developing areas as ideas came up. I still had a basic storyline... Did you come up with a storyline yet? or just ideas? because I don'tknow how you mapped this far either without a storyline. >>When I started creating my first custom story "Fight for Survival" I wasn't thinking about a specific story, only when I was building the levels I began to gain ideas of how the story would be, but my story is also simple, just to start. RE: The escape from Marlonia (NEW MODELS,AND TEXTURES) - Bas - 08-12-2012 I don't really like that font, doesn't fit well in my opinion. But hey, having an unique monster makes it up. I'm looking forward to it! RE: The escape from Marlonia (NEW MODELS,AND TEXTURES) - Ryzer - 08-12-2012 The second image has many details, I liked that. ![]() I'll be looking forward to this one. Keep up the good work |