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Help.. Again :) - Printable Version

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+---- Thread: Help.. Again :) (/thread-18057.html)

Pages: 1 2


RE: Help.. Again :) - Steve - 08-31-2012

le try this:

void OnStart()

{
AddEntityCollideCallback("Player", "script_slam_1", "func_slam_shut", true, 1);
AddEntityCollideCallback("Player", "door_smash_area_1", "func_slam", true, 1);
AddEntityCollideCallback("Player", "door_smash_area_2", "func_slam", true, 1);
AddEntityCollideCallback("Player", "door_smash_area_3", "func_slam", true, 1);
}

void func_slam_shut(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("prison1", true, true);

PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);

PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);

GiveSanityDamage(5.0f, true);
}

void func_slam(string &in asParent, string &in asChild, int alState)
{
SetPropHealth("door_smash_1", 0.0f);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
GiveSanityDamage(5.0f, true);
SetPropHealth("door_smash_2", 0.0f);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
GiveSanityDamage(5.0f, true);
SetPropHealth("door_smash_3", 0.0f);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
GiveSanityDamage(5.0f, true);
}
I'm not quite sure it's this you want but this is what I can make out of your explaination.
also I higlighted some stuff which name I changed baceause you can't use spaces alos make area's with the name I put in the code.


RE: Help.. Again :) - Fanstetic - 08-31-2012

(08-31-2012, 08:19 AM)Steve Wrote: le try this:

void OnStart()

{
AddEntityCollideCallback("Player", "script_slam_1", "func_slam_shut", true, 1);
AddEntityCollideCallback("Player", "door_smash_area_1", "func_slam", true, 1);
AddEntityCollideCallback("Player", "door_smash_area_2", "func_slam", true, 1);
AddEntityCollideCallback("Player", "door_smash_area_3", "func_slam", true, 1);
}

void func_slam_shut(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("prison1", true, true);

PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);

PlaySoundAtEntity("", "react_scare", "Player", 0, false); PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);

GiveSanityDamage(5.0f, true);
}

void func_slam(string &in asParent, string &in asChild, int alState)
{
SetPropHealth("door_smash_1", 0.0f);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
GiveSanityDamage(5.0f, true);
SetPropHealth("door_smash_2", 0.0f);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
GiveSanityDamage(5.0f, true);
SetPropHealth("door_smash_3", 0.0f);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
GiveSanityDamage(5.0f, true);
}
I'm not quite sure it's this you want but this is what I can make out of your explaination.
also I higlighted some stuff which name I changed baceause you can't use spaces alos make area's with the name I put in the code.
Now nothing happens when i walk passed the doors... :/


RE: Help.. Again :) - FlawlessHappiness - 08-31-2012

Check names again. Also there is no reason in calling the function 3 times with 3 different scriptareas. Just make one:

void OnStart()
{
AddEntityCollideCallback("Player", "door_smash_area", "func_slam", true, 1)
}

void func_slam(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
GiveSanityDamage(5.0f, true);
SetPropHealth("door_smash_1", 0.0f);
SetPropHealth("door_smash_2", 0.0f);
SetPropHealth("door_smash_3", 0.0f);
GiveSanityDamage(5.0f, true);
}