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Amnesia crash - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-31.html) +--- Thread: Amnesia crash (/thread-18516.html) |
RE: Amnesia crash - KingWolf - 09-28-2012 Well, even the best people in a forum get confused. But hey, both of you (the people with the problems). Post your HPL.log file from /Users/USERNAME/My Documents/Amnesia Also (both of you) say where you got the game from. RE: Amnesia crash - plutomaniac - 09-29-2012 Oh...now I got it. Thanks Statyk! ![]() RE: Amnesia crash - Robby - 09-29-2012 (09-28-2012, 07:32 PM)KingWolf Wrote: Also (both of you) say where you got the game from.The first person got it from Desura. The second person... I don't know that. RE: Amnesia crash - crayonmine - 10-01-2012 the only HPL document i see, is a note write : ERROR: Unable to open config file 'config/default_main_settings.cfg'! Invalid filepointer returned! hope you can find the problem RE: Amnesia crash - jens - 10-01-2012 What type of graphics card do you have? RE: Amnesia crash - crayonmine - 10-02-2012 ATI cataclysm or something like that RE: Amnesia crash - Your Computer - 10-02-2012 Post the entire HPL log. RE: Amnesia crash - crayonmine - 10-02-2012 this is the entire HPL document i have or you mean send the file? RE: Amnesia crash - plutomaniac - 10-02-2012 the one found under Documents\Amnesia\Main folder RE: Amnesia crash - crayonmine - 10-02-2012 Version 1.20 - s100DE2F6-539 -------- THE HPL ENGINE LOG ------------ Engine build ID 20101021192547 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1024x768 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos ![]() Setting video mode: 1024 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: Microsoft Corporation Renderer: GDI Generic Version: 1.1.0 Max texture image units: 3 Max texture coord units: 4 Max user clip planes: 6 Two sided stencil: 0 Vertex Buffer Object: 0 Anisotropic filtering: 0 Multisampling: 0 Texture compression: 0 Texture compression S3TC: 0 Auto generate MipMaps: 0 Render to texture: 0 Max draw buffers: 13 Max color render targets: 21 Packed depth-stencil: 0 Texture float: 0 GLSL Version: (null) ShaderModel 2: 0 ShaderModel 3: 1 ShaderModel 4: 0 OGL ATIFragmentShader: 0 |