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[SCRIPT] Opening doors with wind - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Opening doors with wind (/thread-18532.html) Pages:
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RE: Opening doors with wind - FlawlessHappiness - 09-28-2012 Is it having problems with the floor, or the door frame? Should it be lifted a bit? RE: Opening doors with wind - The chaser - 09-30-2012 The door 1 opens correctly, the castle_2 doesn't. Nevermind, castle_2 isn't really necessary. I think it won't have wind. RE: Opening doors with wind - Wapez - 10-02-2012 This looks really cool too: void TimerSwingDoor(string &in asTimer) { if(GetLocalVarInt("SwingDoor") == 10){ SetLocalVarInt("SwingDoor", 0); return; } if(asTimer == "Door_1") AddPropForce(asTimer, 160.0f, 0, 0, "World"); else AddPropForce(asTimer, -60.0f, 0, 0, "World"); AddLocalVarInt("SwingDoor", 1); AddTimer(asTimer, 0.03f, "TimerSwingDoor"); } |