[HELP] Blender modeling - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [HELP] Blender modeling (/thread-18648.html) |
RE: [HELP] Blender modeling - Statyk - 10-06-2012 Run MaterialEditor and open the material for the bush. under the diffuse checkbox, check off alpha and find the diffuse again (assuming the alpha channel is applied to it). It should fix. RE: [HELP] Blender modeling - Your Computer - 10-06-2012 If it looks like that and you know for a fact that the texture has an alpha channel, then you did not reference a texture for alpha in the MAT file. You'll have to open the Material Editor of the HPL2 editor suite and reference an alpha texture. Using the same as the diffuse texture should work if in fact the texture has its own alpha channel. ... ninja'd. RE: [HELP] Blender modeling - Acies - 10-06-2012 1. Open your image. 2. Make grayscale. 3. Change contrast+Brightness until it is purely black and white. 4. Save as; "name of your diffuse"_alpha.tga 5. Open up materialEditor located inside your amnesia folder. 6. Assign "name of your diffuse"_alpha.tga as the alpha layer. 7. Save material. 8. Open in Modelview and look at it again cheers RE: [HELP] Blender modeling - Statyk - 10-06-2012 (10-06-2012, 03:26 AM)Acies Wrote: 1. Open your image.I tried that before, but it seems as though the image itself needs an alpha channel, it doesn't base it off of the image itself. Making a second image is useless, and you might as well just keep the alpha channel in the diffuse to save space and keep it more organized. RE: [HELP] Blender modeling - robo - 10-06-2012 It work acies! Thank so much! RE: [HELP] Blender modeling - Statyk - 10-06-2012 May I ask what the polygon triangle count is on that bush? Just curious. RE: [HELP] Blender modeling - Your Computer - 10-06-2012 Just noticed you're using an older version of Blender. I recommend installing 2.64. RE: [HELP] Blender modeling - robo - 10-06-2012 how many polygons is.. to much? it's 5594 polygons... This wont be a problem I hope? < Oh, have they made an update? RE: [HELP] Blender modeling - Statyk - 10-06-2012 It will affect if you put a lot around with that count. But if you only put a few, it should be fine. It's not a significant performance drain, but enough to effect it when it could be optimized better. RE: [HELP] Blender modeling - robo - 10-06-2012 I only use it once! |