![]() |
void OnStart() void OnEnter() - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: void OnStart() void OnEnter() (/thread-18766.html) Pages:
1
2
|
RE: void OnStart() void OnEnter() - The chaser - 10-14-2012 The global variable thing is an option you can do, you will learn it some day. It's just to do some tricks. It's for more complicated things. RE: void OnStart() void OnEnter() - MyRedNeptune - 10-14-2012 (10-14-2012, 05:56 PM)4WalledKid Wrote: Oooh ok ok, and what was the global variable thing? And the item thing too. The global variable is the variable I meant. What item thing? ^^ RE: void OnStart() void OnEnter() - 4WalledKid - 10-14-2012 (10-14-2012, 06:04 PM)MyRedNeptune Wrote:(10-14-2012, 05:56 PM)4WalledKid Wrote: Oooh ok ok, and what was the global variable thing? And the item thing too. Something about carrying and item from map to map. RE: void OnStart() void OnEnter() - MyRedNeptune - 10-14-2012 Ah, that wasn't in the script. It was just an example or something. ^^ RE: void OnStart() void OnEnter() - 4WalledKid - 10-14-2012 (10-14-2012, 06:14 PM)MyRedNeptune Wrote: Ah, that wasn't in the script. It was just an example or something. ^^ Oo ok then. Thanks very much to all of you for helping me. ![]() RE: void OnStart() void OnEnter() - Wapez - 10-14-2012 Just another good explanation: void OnStart() will only be called THE FIRST TIME YOU ENTER A MAP; when you "start" it. void OnEnter() will be called EVERY TIME YOU ENTER THE SAME MAP; when you "enter" it. |