Custom content location - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Custom content location (/thread-18901.html) Pages:
1
2
|
RE: Custom content location - The chaser - 10-24-2012 Simple. The white_night is a folder in the entities or static_objects folder, and the level editor finds every folder that is in the entities, billboards or static_object, etc. As far as you have it in the correct folder, everything should go fine. RE: Custom content location - Your Computer - 10-24-2012 Why make your work more difficult by placing them in the standard content directories just to save yourself a few clicks in the level editor? RE: Custom content location - craven7 - 10-25-2012 i don't get it... I have my custom shelf in the standard directory (amnesia the dark descent\entities\gameplay\shelf_secret_door\myShelf.ent). I also have it in my CS folder (amnesia the dark descent\custom_stories\story\entities\gameplay\shelf_secret_door\myshelf.ent) I place it in the LE by selecting it in the "gameplay" folder. If now I delete the .ent from the standardfolder (amnesia the dark descent\entities\gameplay\shelf_secret_door\myShelf.ent) it doesn't show up ingame, which means that if I give my CS to someone else, it won't show up. RE: Custom content location - FlawlessHappiness - 10-25-2012 You first place it in your map. Clik it and go where you can select what entity it is. It's the button [..] Now go to your custom story and select it. From there on, you can just Ctrl+D it RE: Custom content location - craven7 - 10-25-2012 Thanks, that did it. Quote: You first place it in your map. Clik it and go where you can select what entity it is. It's the button [..]How about custom SNTs that are played by script? RE: Custom content location - FlawlessHappiness - 10-25-2012 Custom .snt files? just call their name. The game should be able to find it. Otherwise call "[CUSTOMSTORYNAME]/[SOUNDFILENAME].snt... if that doesn't work, try: ../[CUSTOMSTORYNAME]/[SOUNDFILENAME].snt |