[SCRIPT] Adding mementos to locked doors? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Adding mementos to locked doors? (/thread-19089.html) |
RE: Adding mementos to locked doors? - The chaser - 11-05-2012 That means to be that there's a missing bracket, ;, or parenthesis. RE: Adding mementos to locked doors? - Tiger - 11-05-2012 (11-05-2012, 02:33 PM)The chaser Wrote: That means to be that there's a missing bracket, ;, or parenthesis.Ok, thanks. I will check through the script RE: Adding mementos to locked doors? - FlawlessHappiness - 11-05-2012 If you can't find it, post the script here. The whole script RE: Adding mementos to locked doors? - Tiger - 11-05-2012 ok, here it is: Spoiler below!
RE: Adding mementos to locked doors? - FlawlessHappiness - 11-06-2012 Is this your full script? Well the only thing i can find is: void ChangeMap_1 (string &in asParent, string &in asChild, int alState); There shouldn't be a space RE: Adding mementos to locked doors? - Adny - 11-06-2012 (11-05-2012, 05:34 PM)Tigerwaw Wrote: ok, here it is:Hello! ChangeMap("InsideCabin.map", "PlayerStartArea_2, "player_jump6.ogg", "player_bodyfall5.ogg"); After PlayerStartArea_2, you missed a quotation mark. If you're using notepad++ or geany (which you should be using for scripting) be sure to set the language to C++; this color codes everything and makes mistakes like that easier to point out. Hope that helped! RE: Adding mementos to locked doors? - The chaser - 11-06-2012 (11-06-2012, 11:27 AM)beecake Wrote: Is this your full script?Shouldn't it be: void ChangeMap_1 (string &in asParent, string &in asChild, int alState) RE: Adding mementos to locked doors? - FlawlessHappiness - 11-06-2012 (11-06-2012, 12:34 PM)The chaser Wrote:I meant there should be space between 1 and ((11-06-2012, 11:27 AM)beecake Wrote: Is this your full script?Shouldn't it be: RE: Adding mementos to locked doors? - The chaser - 11-06-2012 (11-06-2012, 01:36 PM)beecake Wrote:It doesn't matter A space doesn't do really anything to the script.(11-06-2012, 12:34 PM)The chaser Wrote:I meant there should be space between 1 and ((11-06-2012, 11:27 AM)beecake Wrote: Is this your full script?Shouldn't it be: RE: Adding mementos to locked doors? - craven7 - 11-06-2012 Code: if(GetSwingDoorLocked("BlockedDoor") == true); the semicolon after the condition needs to be removed. Also (the bigger problem I guess) your if (the code I posted 2 lines above) is not in a function/methode. If you want to add a memento to a locked door I would do it like this: Code: SetEntityPlayerInteractCallback("door","interactLockedDoor",true); |