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First wall set - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: First wall set (/thread-19352.html) Pages:
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RE: First wall set - The chaser - 11-26-2012 (11-26-2012, 07:12 AM)JonnyAnomaly Wrote: Here's another wall I made tonight, screenshots out of Maya. Only the diffuse on it at the moment, its about 340 tri's, more than double the standard walls I think... the horror in my story will be the framerate, lolThose things at the bottom. I don't like them. I mean, I love them, but they will affect to performance. You could just set the basics and then let the normal map do the rest. The castlebase in Amnesia is almost everything normal map ![]() RE: First wall set - JonnyAnomaly - 11-26-2012 Yeah I was worried about that, but just had a look at the default mansion wall from the game, and this has only 14 tri's more geometry, so it might be alright ![]() RE: First wall set - Acies - 11-26-2012 340 tris is all right! :] Great job! RE: First wall set - ferryadams10 - 11-26-2012 (11-25-2012, 10:47 PM)JonnyAnomaly Wrote: Yeah I had to make a glass material, is it bad to use another material on the same object? Nah wouldn't really matter |