Nublette Requires Assistance with Scripting and Puzzles - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Nublette Requires Assistance with Scripting and Puzzles (/thread-19800.html) |
RE: The Nublette Needs Help With Everything - str4wberrypanic - 01-08-2013 I have an idiot question and i don't want to create a new thread just for it. What is the -1, 0, and 1 of the " AddEntityCollideCallBack " ? RE: The Nublette Needs Help With Everything - TheGreatCthulhu - 01-08-2013 @str4wberrypanic: You can read about that on the wiki. In short, these are indicators, or "flags", or so called "magic numbers" which have specific meaning when passed to this function. When passed as parameter to AddEntityCollideCallback(), they determine when exactly the collision event should be detected:
The callback itself has a similar input parameter (alState on the wiki), which you can check to see which event triggered the collision; naturally, it can only be 1 or -1. RE: The Nublette Needs Help With Everything - CarnivorousJelly - 01-08-2013 Edit: That ninja Cthulhu beat me to it RE: The Nublette Needs Help With Everything - str4wberrypanic - 01-08-2013 (01-08-2013, 03:47 AM)TheGreatCthulhu Wrote: @str4wberrypanic: You can read about that on the wiki.Thank you Cthulhu, you're aways helping me. RE: The Nublette Needs Help With Everything - CarnivorousJelly - 01-10-2013 >.> <.< Guess what I did. Spoiler below!
Edit: oops, forgot spoiler tag RE: The Nublette Needs Help With Everything - FlawlessHappiness - 01-10-2013 (01-10-2013, 02:43 AM)Kiandra Wrote: >.> Then make it good! And not big and empty RE: The Nublette Needs Help With Everything - TheGreatCthulhu - 01-10-2013 Nice. You might want to consider giving the floors some volume, by having two parallel plains, one for the ceiling of the previous story, one for the floor of the next. You can use welder objects for places where the gap would be visible, for example, where the stairs are (say, use the lower beam of a railing to cover the gap), or you can also use primitive plains. RE: The Nublette Needs Help With Everything - CarnivorousJelly - 01-11-2013 (01-10-2013, 10:50 PM)TheGreatCthulhu Wrote: Nice. You might want to consider giving the floors some volume, by having two parallel plains, one for the ceiling of the previous story, one for the floor of the next. I see what you meant by volume, they do have volume Just the one that looks like it doesn't is being seen from above the ceiling plane and below the floor plane >.< Quote:Then make it good! And not big and emptyOh don't worry, I intend to fill it with lots and lots of stuff (insert evil laugh of your choice here) just as long as it doesn't cause too much lag. Any suggestions on how to keep that to a minimum with such a large map size? Edit: Seems like I forgot the question I was going to post out of excitement. RE: The Nublette Needs Help With Everything - NaxEla - 01-11-2013 That map looks really cool! With a bunch of bookshelves and books, it will look really nice . Here's a few tips from the wiki about optimization for levels: http://wiki.frictionalgames.com/hpl2/amnesia/performance http://wiki.frictionalgames.com/hpl2/tutorials/level_editor/tutorial_2 (specific to lighting) RE: The Nublette Needs Help With Everything - CarnivorousJelly - 01-12-2013 I want to make sure I'm not the only person able to solve my riddle-based puzzle: Mouthless it consumes Lungless, breathes Provider and destroyer Lifeless, it drowns Answer: Spoiler below!
I'll add the other 4 riddles when I think something up/leach them from the internet Also, thank you for the advise about optimization! |