Frictional Games Forum (read-only)
Playsound at SetEntityPlayerlookatCallback? - Printable Version

+- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum)
+-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html)
+--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html)
+---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html)
+---- Thread: Playsound at SetEntityPlayerlookatCallback? (/thread-20145.html)

Pages: 1 2


RE: Playsound at SetEntityPlayerlookatCallback? - Tiger - 02-03-2013

(02-03-2013, 12:55 AM)NaxEla Wrote: Are you sure that stove_1 is close enough to the player so he can actually hear it? I'm not really sure why else it wouldn't be working.

The stove is close, but it turned out to be a static_object so I placed a plank inside it and rescripted a little bit and voilá, it is working. Thanks for the help everybody! Smile