[SCRIPT] Memory Capsules' Text - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Memory Capsules' Text (/thread-20192.html) |
RE: Memory Capsules' Text - No Author - 02-05-2013 (02-05-2013, 01:01 PM)BeeKayK Wrote: A thread? You mean on the forum or? Yeah, a thread. The one like this. How do I make the [SOLVED] thingy ? RE: Memory Capsules' Text - FlawlessHappiness - 02-05-2013 You go to the first post, click "Edit", where you can also click reply, quote and report. Then you can edit the title. RE: Memory Capsules' Text - PutraenusAlivius - 02-05-2013 (02-05-2013, 01:14 PM)BeeKayK Wrote: You go to the first post, click "Edit", where you can also click reply, quote and report.In order to make the addQuest thing work, i have to script it to a script area, right? RE: Memory Capsules' Text - No Author - 02-05-2013 (02-05-2013, 02:25 PM)JustAnotherPlayer Wrote:(02-05-2013, 01:14 PM)BeeKayK Wrote: You go to the first post, click "Edit", where you can also click reply, quote and report.In order to make the addQuest thing work, i have to script it to a script area, right? Yes. But you can always put it when you're interacting a door. Or picked up items or stuff. Doesn't have to be script area where the player goes. But people use the script area. It's much easier. RE: Memory Capsules' Text - FlawlessHappiness - 02-05-2013 It can be put in any callback. Even OnStart. RE: Memory Capsules' Text - PutraenusAlivius - 02-07-2013 (02-05-2013, 11:50 AM)BeeKayK Wrote: There is an interaction-tab inside any entity. If you write something in it, a callback with the same name as what you wrote will be called when you click the object.When i click on it, the message appear in the bottom. But, the goal is to have the text, with a white background. Kinda like when you clicked on a Memory Capsule(the Capsule with a blue orb-thingy.) RE: Memory Capsules' Text - NaxEla - 02-07-2013 Use the function: PHP Code: void StartEffectEmotionFlash(string& asTextCat, string& asTextEntry, string& asSound); asTextCat - the category in the .lang file asTextEntry - the text entry in the .lang file asSound - the sound to play while fading RE: Memory Capsules' Text - PutraenusAlivius - 02-07-2013 (02-07-2013, 09:01 AM)NaxEla Wrote: Use the function:Thanks. is asTextCat, asTextEntry, asSound What category, entry, and .snt did they use? RE: Memory Capsules' Text - FlawlessHappiness - 02-07-2013 Indeed RE: Memory Capsules' Text - PutraenusAlivius - 02-07-2013 (02-07-2013, 11:44 AM)BeeKayK Wrote: IndeedWat? I ask what Category, entry and .snt's they use. And you say indeed. Da hell? P.S How do i make everytime i enter a map, a music plays, and it also loops? |