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[WIP] In Ruins (Full Conversion) - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [WIP] In Ruins (Full Conversion) (/thread-20507.html) Pages:
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RE: In Ruins (Full Conversion) - PutraenusAlivius - 02-28-2013 Is it just me or the doors at the third screenshot looks really~ thin? RE: In Ruins (Full Conversion) - Brosive - 02-28-2013 (02-28-2013, 03:59 PM)JustAnotherPlayer Wrote: Is it just me or the doors at the third screenshot looks really~ thin? I'm pretty sure we were all thinking that. I'm not good with criticizing maps, but that was the first thing I noticed. RE: In Ruins (Full Conversion) - PutraenusAlivius - 02-28-2013 (02-28-2013, 04:05 PM)Brosive Wrote:(02-28-2013, 03:59 PM)JustAnotherPlayer Wrote: Is it just me or the doors at the third screenshot looks really~ thin? We all did. Anyway, how to make a phonograph to make sounds? Just wondering. And don't look at my signature. RE: In Ruins (Full Conversion) - NaxEla - 02-28-2013 (02-28-2013, 04:05 PM)Brosive Wrote:(02-28-2013, 03:59 PM)JustAnotherPlayer Wrote: Is it just me or the doors at the third screenshot looks really~ thin? Yes, we know about the door ![]() RE: In Ruins (Full Conversion) - Unearthlybrutal - 03-10-2013 The screenshots looks so really f***ing good. I really like messy maps like these! ![]() RE: In Ruins (Full Conversion) - The chaser - 03-10-2013 The doors aren't thin, is just the shadows affecting the door. RE: In Ruins (Full Conversion) - NaxEla - 04-03-2013 Here's a screenshot for you guys. ![]() Also, look forward to some original music ![]() RE: In Ruins (Full Conversion) - PutraenusAlivius - 04-03-2013 Add a blue-ish pointlight in there. Blue at window, but dark at corridor. Wat da fucq? RE: In Ruins (Full Conversion) - quicksilver89 - 04-03-2013 There is definitely some finetuning needed in this part of the map. Indeed, there are barely any decals as for now. Cobwebs, pebbles, dirt, a lot is yet to be added ![]() RE: In Ruins (Full Conversion) - quicksilver89 - 04-08-2013 Here it is! |