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Making objects pickupable? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Making objects pickupable? (/thread-20899.html) Pages:
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RE: Making objects pickupable? - WALP - 03-24-2013 (03-24-2013, 03:50 PM)Erik The Born Wrote:(03-24-2013, 03:45 PM)SilentStriker Wrote:(03-24-2013, 03:42 PM)Erik The Born Wrote:(03-24-2013, 03:25 PM)Adrianis Wrote:(03-24-2013, 12:57 PM)Erik The Born Wrote: Hello, I am making my first custom story and I was thinking theres alot of items you cant pickup. Is there anyway I can make the game allow me to pickup any sort of item I choose? For example. I take a brazen bull and make it small. I want the player to be able to pickup that small bull and hold it just like with a rock for example. Just look at other grab type objects and make sure all settings and stuff that you dont understand are the same, You should also look up in the wiki if you get stuck : http://wiki.frictionalgames.com/hpl2/tools/editors/model_editor YourComputer also did a video on the model editor, but dont rely on it: http://www.youtube.com/watch?v=nWkMdpU7kq4&list=SPD326789BC99530C8&index=17 Lastly you should stop making so many damn threads, you can edit the ones you have already created(even the title) and do a bump to make people notice. Good luck. RE: Making objects pickupable? - Erik The Born - 03-25-2013 (03-24-2013, 04:28 PM)martinnord Wrote:(03-24-2013, 03:50 PM)Erik The Born Wrote:(03-24-2013, 03:45 PM)SilentStriker Wrote:(03-24-2013, 03:42 PM)Erik The Born Wrote:(03-24-2013, 03:25 PM)Adrianis Wrote: So you want to be able to grab and throw it? (rather than make it into an inventory item) You'll need to make it into an entity of Object > Grab type (in User Defined Variables) Thank you now I got this solved! ![]() Is there anyway I can decide the weight of the object? Right now the player is moving pretty slow with it. Why it didnt work for me on the start was probably because I chosed save rather then save as. But I still need to know how to make the object weight less. How do I do that? RE: Making objects pickupable? - Erik The Born - 03-26-2013 Never mind I got it to be easy to carry now. I just changed the mass of the entity. By going to bridge_torch folder and opening the .ent file with a texteditor and searching for mass. There you should be able to change the mass to 10. Then the player will be moving just as fast with the torch as without it. RE: Making objects pickupable? - PutraenusAlivius - 03-26-2013 (03-26-2013, 08:17 AM)Erik The Born Wrote: Never mind I got it to be easy to carry now. I just changed the mass of the entity. By going to bridge_torch folder and opening the .ent file with a texteditor and searching for mass. There you should be able to change the mass to 10. Then the player will be moving just as fast with the torch as without it. Actually in real life, if you carry such a torch, your running speed will decrease as it's heavy. RE: Making objects pickupable? - NaxEla - 03-26-2013 (03-26-2013, 08:17 AM)Erik The Born Wrote: Never mind I got it to be easy to carry now. I just changed the mass of the entity. By going to bridge_torch folder and opening the .ent file with a texteditor and searching for mass. There you should be able to change the mass to 10. Then the player will be moving just as fast with the torch as without it. Just for future reference, you can change the mass within the model editor by selecting the body. RE: Making objects pickupable? - Erik The Born - 04-05-2013 (03-26-2013, 09:56 AM)JustAnotherPlayer Wrote:(03-26-2013, 08:17 AM)Erik The Born Wrote: Never mind I got it to be easy to carry now. I just changed the mass of the entity. By going to bridge_torch folder and opening the .ent file with a texteditor and searching for mass. There you should be able to change the mass to 10. Then the player will be moving just as fast with the torch as without it. In real life, you probably wouldnt be able to hold it because the metal would be burning hot. RE: Making objects pickupable? - Erik The Born - 04-06-2013 (03-26-2013, 10:29 AM)NaxEla Wrote:(03-26-2013, 08:17 AM)Erik The Born Wrote: Never mind I got it to be easy to carry now. I just changed the mass of the entity. By going to bridge_torch folder and opening the .ent file with a texteditor and searching for mass. There you should be able to change the mass to 10. Then the player will be moving just as fast with the torch as without it. And yes if you gona atempt to make objects pickupable use the model editor to change the mass. It fixed the problem for me. Click on 1 of the green bodies. Then choose body tab in model editor. There you can change the mass. Make sure all of the green bodies have set mass. Have fun! |