Horror Plot - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: Horror Plot (/thread-21008.html) |
RE: Horror Plot - FlawlessHappiness - 04-01-2013 (04-01-2013, 06:49 PM)failedALIAS Wrote: Eldrich is just a peculiar word that Lovecraft used -- that means quite that: peculiar; strange. Oh, yea ok i get it RE: Horror Plot - failedALIAS - 04-01-2013 And I agree with Kreekakon. Imagine how infuriating writing would be if everyone called death out as a cliche. "Oh well then, Mr. Poe! I thought you weren't like those other poser phonies! Lenore dies? Now, where have I seen this before, dickhead?" RE: Horror Plot - Kreekakon - 04-01-2013 Next thing you know in horror, scaring people is going to be a cliche. RE: Horror Plot - failedALIAS - 04-01-2013 (04-01-2013, 06:55 PM)Kreekakon Wrote: Next thing you know in horror, scaring people is going to be a cliche. "Oh wow. Just used the irony of my own character's tyrannical image to describe death of own child, and now my character's been driven to an anarchist madness because of it. I feel wet liquid dripping down my leg. How unoriginal can you get!?" RE: Horror Plot - DnALANGE - 04-01-2013 (04-01-2013, 06:35 PM)BeeKayK Wrote:(04-01-2013, 06:33 PM)dnalange Wrote: Mental Memorial! - Thought you ment for a MAIN-character. Sorry, Didn;t understood or read it good enough! There are some "Dead" people but NONE of the "main Characters" die in Mental Memorial. I apoligize for the Miscconvinience RE: Horror Plot - FlawlessHappiness - 04-01-2013 (04-01-2013, 07:13 PM)dnalange Wrote:(04-01-2013, 06:35 PM)BeeKayK Wrote:(04-01-2013, 06:33 PM)dnalange Wrote: Mental Memorial! It's ok RE: Horror Plot - PutraenusAlivius - 04-02-2013 "Your name is [NAMEHERE]. You read about an article in a newspaper about an [SETTINGHERE]. It says that people went in and out of there became insane in just 5 years. Intrigued, you venture in there." RE: Horror Plot - xxxxxxxxxxxxxxxx - 04-02-2013 Well, death is an obvious choice when you're trying to scare people, that's right. But there are indeed other fears you can use. Take the basic premise of Silent Hill - The Room for example: A man wakes up in his apartment one day and finds that no matter what he does, he can't leave. His door is chained shut, the windows don't open, the phone is dead and even though he can see people through the windows or the door's spyhole, no one can hear him scream. The only way to escape is a strange, dark hole that has appeared in his bathroom and that seems to get bigger every day... Sure, there are people dieing in the story, later on, but the initial setting has nothing to do with death, it's the fear of being imprisoned and trapped that they are using. And I, personally, found that way more scary than all the death and gore that comes later! RE: Horror Plot - Miss Rigi - 04-03-2013 Continuing off of Hirnwirbel, you could always pick a phobia from http://en.wikipedia.org/wiki/List_of_phobias and go from there. Sure, there are strange ones like hylophobia, the fear of trees, but there's also chronophobia, the fear of time marching forward. The latter would make for a very interesting, more psychological game. Alternatively, find other ways to introduce tragedy into your story. That's the main function of death, anyway. Timorem knows that well, given some of our holiday maps. Have a particularly endearing character who makes a horrible decision that the player is helpless to stop, even when presented the chance to do so. Betrayal is a good thing to use in this fashion, too. RE: Horror Plot - FlawlessHappiness - 04-03-2013 (04-03-2013, 12:14 PM)Miss Rigi Wrote: Continuing off of Hirnwirbel, you could always pick a phobia from http://en.wikipedia.org/wiki/List_of_phobias and go from there. Sure, there are strange ones like hylophobia, the fear of trees, but there's also chronophobia, the fear of time marching forward. The latter would make for a very interesting, more psychological game. Haha. It's funny that you mention it. I created the Digressiophobia, based on a made up phobia from being separated. (2 friends being separated). Oh well, thanks for the link. Might as well take a look. |