Scripting an on/off radio - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Scripting an on/off radio (/thread-21382.html) Pages:
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RE: Scripting an on/off radio - TheGreatCthulhu - 05-04-2013 (05-04-2013, 08:36 PM)Mr Credits Wrote: Wouldn't it also be necessary to increment/decrement the Radio variable in the case that the radio sound was to be toggled? Unless I had misinterpreted and this is not what the OP specified. Yyy, you're right In the case of the code above, it would be: PHP Code: if(GetLocalVarInt("Radio") == 0) // 0 means "currently off" - so turn it on Also, the way the code is setup, it should start with: PHP Code: void OnStart() RE: Scripting an on/off radio - Daemian - 05-04-2013 (05-04-2013, 11:37 AM)TheGreatCthulhu Wrote: there's really no way for the script to detect a click on an inventory item. So, I guess you'd have to work something out using those.That's what i didn't want to hear. I just wanted the player to use the cellphone to stop the music. I'm not giving up, i'm having it done somehow. hehe. RE: Scripting an on/off radio - Kalidus - 05-04-2013 (05-04-2013, 10:11 PM)TheGreatCthulhu Wrote:(05-04-2013, 08:36 PM)Mr Credits Wrote: Wouldn't it also be necessary to increment/decrement the Radio variable in the case that the radio sound was to be toggled? Unless I had misinterpreted and this is not what the OP specified. Awesome, that last code did the trick and it now works as intended! Thanks a lot guys, you will get a place in the credits at the end of my mod. RE: Scripting an on/off radio - TheGreatCthulhu - 05-04-2013 @Amn: You know what you could try? You could create one huge script area that encompasses entire level, and then add a use item callback on that - if it's possible to do when you're standing inside the script area itself (didn't test). The player experience would be: use the cellphone to interact with "the air". If it's possible, than it would work out rather nicely, for what you want to do, I think. RE: Scripting an on/off radio - Daemian - 05-05-2013 (05-04-2013, 11:59 PM)TheGreatCthulhu Wrote: @Amn: You know what you could try? You could create one huge script area that encompasses entire level, and then add a use item callback on that - if it's possible to do when you're standing inside the script area itself (didn't test). The player experience would be: use the cellphone to interact with "the air". If it's possible, than it would work out rather nicely, for what you want to do, I think. Good idea. But even if that worked, how could the player still interact with other things having that permanent area around? I'll test it out in a sec. edit2: didn't work very well. You can use the item "with the air" but in this area you can't pick up items or interact with things. So, not good. But i won't give up. |