Script help - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Script help (/thread-21639.html) Pages:
1
2
|
RE: Script help - tezpull666 - 05-28-2013 (05-27-2013, 07:15 PM)Kullin Wrote: The error is in line 19, And 37 the first letter of the word with a error so yea your right bridge,I am from the netherlands. I still didn't understand that. Can you send the code to me?? RE: Script help - Bridge - 05-28-2013 What are you talking about? You're supposed to have the code. Where is the rest of it? RE: Script help - Adrianis - 05-28-2013 You won't ever receive an error if you provide the wrong name for an entity in your map - it just won't work The problem is on this line... Code: PlayGuiSound("unlock_door.snt", door, 0, false); You use the name 'door' as though it is a variable - that is why it is complaining that door has not been declared, it's expecting a variable called door, and there isn't one Regardless, that function call is incorrect Code: void PlayGuiSound(string& asSoundFile, float afVolume); It looks like you want to use the PlaySoundAtEntity function, not PlayGuiSound, and provide either the name of a valid variable, in this case asEntity being the door that the key is used on, or you can use the literal name of the door "level_wood_1" Code: void FUNCTION(string &in asItem, string &in asEntity) RE: Script help - tezpull666 - 05-28-2013 (05-28-2013, 05:33 PM)Adrianis Wrote: You won't ever receive an error if you provide the wrong name for an entity in your map - it just won't workIt now say this: Are you guys just playing a trick on me!?> RE: Script help - amnesiaplayer321 - 05-28-2013 Derp. RE: Script help - Adrianis - 05-28-2013 Oh my bad, there's an extra parameter missing Change the line so it reads Code: PlaySoundAtEntity("", "unlock_door.snt", asEntity, 0, false); It might be worth noting, for your benefit, that when people are trying to help you they are not trying to trick you, and getting angry at them is not going to make them want to help you more. We all make mistakes RE: Script help - tezpull666 - 05-28-2013 (05-28-2013, 06:06 PM)Adrianis Wrote: Oh my bad, there's an extra parameter missingTHANKS IT WORKED!!!!!!!!!!!! RE: Script help - OriginalUsername - 05-28-2013 (05-28-2013, 06:00 PM)amnesiaplayer321 Wrote: how about posting your map file and hps file so people can fix this easily? You don't need that. Just the full script is enough. RE: Script help - Bridge - 05-28-2013 Mike1265: I suggest that you, and this is a friendly suggestion, read a beginner's programming book or at least a guide on the internet. It's clear you do not understand any of the concepts at play here which is why you do not understand when people are trying to help you. http://www.cprogramming.com/tutorial/lesson1.html This one is good, very solid but a bit difficult to understand if you are completely clueless. There are plenty of beginner guides online, you can look for ones with easy language so that you completely understand everything. |