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Valusoft Amnesia won't update, through their update or FG's! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-31.html) +--- Thread: Valusoft Amnesia won't update, through their update or FG's! (/thread-21749.html) Pages:
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RE: Valusoft Amnesia won't update, through their update or FG's! - MercyfulFate - 06-07-2013 Version 1.20 - s291C1E80-539 -------- THE HPL ENGINE LOG ------------ Engine build ID 20101021192547 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: 1366x768 bpp:32 fs:1 ms:0 gpufmt:2 cap:'Amnesia - Justine - Loading...' pos ![]() Setting video mode: 1366 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: Intel Renderer: Intel® HD Graphics Family Version: 3.1.0 - Build 8.15.10.2476 Max texture image units: 16 Max texture coord units: 8 Max user clip planes: 6 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 1.40 - Intel Build 8.15.10.2476 ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 0 OGL ATIFragmentShader: 0 ATTENTION: System does not support const arrays in glsl! Setting up G-Bugger: type: 0 texturenum: 3 Adding engine materials Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006 Version Number: 168 Adding engine post effects -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL Available OpenAL devices: 0. Generic Software on Speakers and Headphones (IDT High Definition Audio CODEC)(OpenAL default) 1. Generic Software on Communications Headphones (IDT High Definition Audio CODEC) Trying to open device 'Generic Software on Speakers and Headphones (IDT High Definition Audio CODEC)'... Success! Number of mono sources: 32 Streaming setup: 4 Buffers x 262144 bytes each -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- -------------------------------------------------------- Game Running -------------------------------------------------------- -------- Loading map 'ptest_menu.map' --------- Cache Loading: 979 ms ERROR: Couldn't create ent file 'entities/ornament/sketch_castle/sketch_roll01.ent' ERROR: Couldn't create ent file 'entities/ornament/sketch_castle/sketch_roll02.ent' ERROR: Couldn't create ent file 'entities/ornament/sketch_castle/sketch_roll01.ent' ERROR: Couldn't create ent file 'entities/ornament/sketch_castle/sketch_roll01.ent' ERROR: Couldn't create ent file 'entities/ornament/sketch_castle/sketch_roll02.ent' ERROR: Couldn't create ent file 'entities/ornament/sketch_castle/sketch_roll01.ent' ERROR: Couldn't create material 'entities/ptest/empty_frame/frame_large.mat' ERROR: Couldn't create material 'entities/ptest/bottle_lithium_bromide/key_jar_details.mat' Entities: 257 ms Compilation: 0 ms Total: 1254 ms Meshes created: 28 Bodies created: 9 -------- Loading complete --------- Setting profile: 'Me' Path: 'C:\Users\Jelly\Documents/Amnesia/Main/Me/' -------- Loading map '01_cells.map' --------- Cache Loading: 2180 ms ERROR: Couldn't load mesh 'entities/special/elevator_machine/elevator_machine_cog_small.dae' ERROR: Couldn't load mesh 'entities/special/elevator_machine/elevator_machine_cog_small.dae' ERROR: Couldn't create ent file 'entities/ornament/banners/banners02/banner_long02.ent' ERROR: Couldn't create ent file 'entities/ornament/banners/banners02/banner_long02.ent' ERROR: Couldn't create ent file 'entities/ornament/book_bible/book_bible.ent' ERROR: Couldn't texture 'G:/amnesia/redist/entities/character/ritual_prisoner/ritual_prisoner_nrm.dds' ERROR: Couldn't load material 'entities/ptest/ritual_prisoner_noillum/ritual_prisoner_no_illum.mat' ERROR: Couldn't create material 'entities/ptest/ritual_prisoner_noillum/ritual_prisoner_bag.mat' ERROR: Couldn't create animation 'G:/amnesia/redist/entities/character/ritual_prisoner/animations/squirm.dae_anim' WARNING: Could not find child with unique ID 0 to attach to entity 'ritual_prisoner_noillum_1_Body_1' in 'entities/ptest/ritual_prisoner_noillum/ritual_prisoner_noillum.ent' WARNING: Could not find child with unique ID 1 to attach to entity 'ritual_prisoner_noillum_1_Body_1' in 'entities/ptest/ritual_prisoner_noillum/ritual_prisoner_noillum.ent' ERROR: Couldn't create ent file 'entities/ornament/sketch_disect_human/sketch_disect_human04.ent' ERROR: Couldn't create ent file 'entities/ornament/sketch_disect_human/sketch_disect_human03.ent' ERROR: Couldn't create ent file 'entities/ornament/sketch_disect_human/sketch_disect_human01.ent' ERROR: Couldn't create ent file 'entities/ornament/sketch_disect_human/sketch_disect_human02.ent' ERROR: Couldn't create ent file 'entities/special/ceiling_machinery/ceiling_machinery_cog.ent' WARNING: Could not find child with unique ID 1 to attach to entity 'safety_normal_vert_1_Body_1' in 'entities/door/safety_normal_vert/safety_normal_vert_noauto.ent' WARNING: Sub mesh 'Servant_Brute1' does not exist in mesh 'enemy_suitor.msh'! WARNING: Sub mesh 'Servant_Brute1' does not exist in mesh 'enemy_suitor.msh'! WARNING: Sub mesh 'Servant_Brute1' does not exist in mesh 'enemy_suitor.msh'! ERROR: Couldn't create material 'entities/ptest/roof_spike/elevator_machine.mat' ERROR: Couldn't create material 'entities/ptest/roof_spike/elevator_machine.mat' ERROR: Couldn't load mesh 'entities/special/elevator_machine/elevator_machine_cog_small.dae' ERROR: Couldn't load mesh 'entities/special/elevator_machine/elevator_machine_cog_small.dae' WARNING: Sub mesh 'Servant_Brute1' does not exist in mesh 'enemy_suitor.msh'! ERROR: Couldn't create ent file 'entities/ornament/book01/book01.ent' ERROR: Couldn't create material 'entities/ptest/bottle_absinthe/key_jar_details.mat' ERROR: Couldn't create material 'entities/ptest/bottle_lithium_bromide/key_jar_details.mat' ERROR: Couldn't create material 'entities/ptest/bottle_lithium_bromide/key_jar_details.mat' Entities: 2961 ms Compilation: 32 ms Total: 5450 ms Meshes created: 292 Bodies created: 116 -------- Loading complete --------- ERROR: Could not find body or entity with the name 'ceiling_machinery_cog_1_Body_1' ERROR: Track 'servant_grunt_A_CenterRoot' in 'ritual_prisoner_noillum.msh' does not have a corresponding bone! Skeleton bone name mismatch? RE: Valusoft Amnesia won't update, through their update or FG's! - PutraenusAlivius - 06-07-2013 Try to replace the entities folder in the redist file with another one. Back up the original one first. RE: Valusoft Amnesia won't update, through their update or FG's! - MercyfulFate - 06-07-2013 (06-07-2013, 03:49 AM)JustAnotherPlayer Wrote: Try to replace the entities folder in the redist file with another one. Back up the original one first. Doing just that, and making sure everything with ERROR before it is there. I've done that and I'll see how it goes, thanks. It works...so far. Woke up in the cell and turned on the grammophone-majig. I still need to see if I can get the AMD Radeon to work for the game. I have an HP dv6 and apparently they have issues with making the Intel chipset work and not the better graphics card. Thanks for your help, posting the file made me realize it was missing the files! RE: Valusoft Amnesia won't update, through their update or FG's! - MercyfulFate - 06-07-2013 Still seems to work, tweaked some settings and got the AMD Radeon working for the game by turning off Dynamic Switching in the bios. Thanks for all the help! I appreciate it! |