Troubles with monster - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Troubles with monster (/thread-21753.html) Pages:
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RE: Troubles with monster - Daemian - 06-11-2013 YourComputer just told you what's wrong. You have your arguments wrong, and your callbacks are being ignored. RE: Troubles with monster - PutraenusAlivius - 06-11-2013 Where did DoorDelay is called? RE: Troubles with monster - Adrianis - 06-11-2013 (06-10-2013, 09:05 PM)thaniels Wrote: Actually, No. I do want the entity to not notice the player when the player enters the QuietYou volumes and become active when i enter the attack volume, i want the entity to only after a sound file has been played to become active and go towards the player Exactly, so in QuietYou you want DisableTrigger to be true, and in Attack you want DisableTrigger to be false. In the code you have in the OP, it's the other way around, so in QuietYou you have DisableTrigger false, which means it is active |