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[MDL ED] My ******* Blender model. How do I export it?!? - Printable Version

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+---- Thread: [MDL ED] My ******* Blender model. How do I export it?!? (/thread-22300.html)

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RE: My ******* Blender model. How do I export it?!? - X4anco - 08-01-2013

(08-01-2013, 06:54 PM)The Mug Wrote:
(08-01-2013, 06:48 PM)X4anco Wrote: PLEASE, could you do a quick tutorial on YouTube or something. Just with a cube then texture it and export it? This is the first model I've ever made. Plus there's a lack of Blender Amnesia tutorials.
Doing a video would be a bit much effort but I could livestream if you want me too (no voice though my mic is shit)

Ok, yeah. Message me when you're ready. Thanks.


RE: My ******* Blender model. How do I export it?!? - WALP - 08-01-2013

(08-01-2013, 07:14 PM)X4anco Wrote:
(08-01-2013, 06:54 PM)The Mug Wrote:
(08-01-2013, 06:48 PM)X4anco Wrote: PLEASE, could you do a quick tutorial on YouTube or something. Just with a cube then texture it and export it? This is the first model I've ever made. Plus there's a lack of Blender Amnesia tutorials.
Doing a video would be a bit much effort but I could livestream if you want me too (no voice though my mic is shit)

Ok, yeah. Message me when you're ready. Thanks.
livestream.com/themug

The stream is on now I be waiting for you to say hi or something in the chat. its improvised though so bear with me.

if anyone else wanna check in they are welcome to


RE: My ******* Blender model. How do I export it?!? - X4anco - 08-01-2013

My Flash player keeps on fucking crashing....................


RE: My ******* Blender model. How do I export it?!? - The chaser - 08-01-2013

I have the solution for you:

Select your model in Object Mode, and select ALL THE FACES. Then, press Ctrl+T, this will triangulate your model. If the model isn't triangulated, the model will appear with triangulated holes.
Now: In Object mode, select your model (or all your objects, in case you have many) and go to Object<Apply and apply the scale, rotation, and location. You might want to transform the origin to the 3D cursor too.

If only those export options are appearing, then I assume you are using Blender 2.63 or 2.64. Don't change any of these.

If that didn't work, you can send me the model and I'll fix it for you.


RE: My ******* Blender model. How do I export it?!? - WALP - 08-01-2013

(08-01-2013, 08:04 PM)The chaser Wrote: I have the solution for you:

Select your model in Object Mode, and select ALL THE FACES. Then, press Ctrl+T, this will triangulate your model. If the model isn't triangulated, the model will appear with triangulated holes.
Now: In Object mode, select your model (or all your objects, in case you have many) and go to Object<Apply and apply the scale, rotation, and location. You might want to transform the origin to the 3D cursor too.

If only those export options are appearing, then I assume you are using Blender 2.63 or 2.64. Don't change any of these.

If that didn't work, you can send me the model and I'll fix it for you.
I already told him to do that, so I suppose he has already done that


RE: My ******* Blender model. How do I export it?!? - PutraenusAlivius - 08-02-2013

Not sure if it's been said before, but you need to unwrap your model to make the UV Coordinates. Click U then click Unwrap. Just unwrap.

[EDIT: Object is the mode I think.]


RE: My ******* Blender model. How do I export it?!? - The chaser - 08-02-2013

(08-02-2013, 02:25 AM)JustAnotherPlayer Wrote: Not sure if it's been said before, but you need to unwrap your model to make the UV Coordinates. Click U then click Unwrap. Just unwrap.

[EDIT: Object is the mode I think.]

He has his models unwrapped. If he didn't have them unwrapped, the editor would crash (or simlpy, the textures wouldn't appear). As the textures appear, it isn't a problem with the unwrap.

And it's Edit Mode.