[MDL ED] My ******* Blender model. How do I export it?!? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [MDL ED] My ******* Blender model. How do I export it?!? (/thread-22300.html) Pages:
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RE: My ******* Blender model. How do I export it?!? - X4anco - 08-01-2013 (08-01-2013, 06:54 PM)The Mug Wrote:(08-01-2013, 06:48 PM)X4anco Wrote: PLEASE, could you do a quick tutorial on YouTube or something. Just with a cube then texture it and export it? This is the first model I've ever made. Plus there's a lack of Blender Amnesia tutorials.Doing a video would be a bit much effort but I could livestream if you want me too (no voice though my mic is shit) Ok, yeah. Message me when you're ready. Thanks. RE: My ******* Blender model. How do I export it?!? - WALP - 08-01-2013 (08-01-2013, 07:14 PM)X4anco Wrote:livestream.com/themug(08-01-2013, 06:54 PM)The Mug Wrote:(08-01-2013, 06:48 PM)X4anco Wrote: PLEASE, could you do a quick tutorial on YouTube or something. Just with a cube then texture it and export it? This is the first model I've ever made. Plus there's a lack of Blender Amnesia tutorials.Doing a video would be a bit much effort but I could livestream if you want me too (no voice though my mic is shit) The stream is on now I be waiting for you to say hi or something in the chat. its improvised though so bear with me. if anyone else wanna check in they are welcome to RE: My ******* Blender model. How do I export it?!? - X4anco - 08-01-2013 My Flash player keeps on fucking crashing.................... RE: My ******* Blender model. How do I export it?!? - The chaser - 08-01-2013 I have the solution for you: Select your model in Object Mode, and select ALL THE FACES. Then, press Ctrl+T, this will triangulate your model. If the model isn't triangulated, the model will appear with triangulated holes. Now: In Object mode, select your model (or all your objects, in case you have many) and go to Object<Apply and apply the scale, rotation, and location. You might want to transform the origin to the 3D cursor too. If only those export options are appearing, then I assume you are using Blender 2.63 or 2.64. Don't change any of these. If that didn't work, you can send me the model and I'll fix it for you. RE: My ******* Blender model. How do I export it?!? - WALP - 08-01-2013 (08-01-2013, 08:04 PM)The chaser Wrote: I have the solution for you:I already told him to do that, so I suppose he has already done that RE: My ******* Blender model. How do I export it?!? - PutraenusAlivius - 08-02-2013 Not sure if it's been said before, but you need to unwrap your model to make the UV Coordinates. Click U then click Unwrap. Just unwrap. [EDIT: Object is the mode I think.] RE: My ******* Blender model. How do I export it?!? - The chaser - 08-02-2013 (08-02-2013, 02:25 AM)JustAnotherPlayer Wrote: Not sure if it's been said before, but you need to unwrap your model to make the UV Coordinates. Click U then click Unwrap. Just unwrap. He has his models unwrapped. If he didn't have them unwrapped, the editor would crash (or simlpy, the textures wouldn't appear). As the textures appear, it isn't a problem with the unwrap. And it's Edit Mode. |