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The Dark Treasure: Credel Castle's Untold Story [FULL RELEASE] - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +---- Forum: Showcase (https://www.frictionalgames.com/forum/forum-36.html) +---- Thread: The Dark Treasure: Credel Castle's Untold Story [FULL RELEASE] (/thread-22380.html) Pages:
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RE: The Dark Treasure: Credel Castle's Untold Story [FULL RELEASE] - Kreekakon - 08-26-2013 Ok sorry for the double-post, but I just upped, and finished this mod today, and here's my full review (I'll post an abridged version on MoDB): The review will be SPOILER-FREE Mapping/Setting: I'll start off by saying I think you did a pretty decent job in this respect. It wasn't really anything awesome, or mind-blowing mind you, but I think you captured plenty of the settings quite nicely enough. I can see several places where you tried very hard to add variety to the maps, and I applaud you for that. Also a lot of great standout moments in set pieces are really good! However there seem to be some parts in which the fog seems to have a rather "sharp cut" which means the fog is something like a wall, and I can't see anything on the other side until I enter it after which I see perfectly. It's so blatantly serious that I think it just might have something to do with my Amnesia, so I'll let this one slide. The level design however has a bit to be desired, and I'll note a bit of that below in gameplay. Scares/Atmosphere: This was for the most part done VERY well, both atmosphere, and actual scares. Custom sound helped a lot in this aspect. The atmosphere was in certain parts absolutely chilling with moderate use of jumpscares as well as subtle happenings in the background. Storytelling: Maybe I didn't find everything, but I personally found the story incredibly hard to follow. I really had not too much of an idea what has happening. I could kind of guess where the story had gone, but not enough clarification was given to make it satisfying alongside self-interpretation. A general rule that I abide by: Keep the player in the dark just enough to make them want more, but let them know enough to not feel stupid. The parts that i did get however, which were mostly in the front half of the mod I felt were delivered fairly well without too much glaring issues. For sake of a spoiler-free review I'll refrain from commenting on them for now. Sound design as well as some pretty good voice-acting also helped quite a lot in this section. Gameplay/Puzzles: The puzzles I really enjoyed. They were mostly riddle-ly, and were easy enough for me to figure out by my own while still retaining satisfaction when I did. The level I feel could get positively confusing at many times however. More than once I was completely disorientated from some hallways looking far too alike, and had to spend a good amount of time re-acquiring my bearings. It's not a huge issue though since it usually doesn't take incredibly long to do so. Oil, and tinderbox placement was perfectly adequate I feel, and well balanced (If it was intentional that is) Technical Issues: There is only one thing I think might be a bug I ran across. A bit spoiler related so I'll put it in the tags: Spoiler below!
Verdict: Decent mapping, and scares albeit with a confusing story that's hard to follow still make this a rather exceptional piece of work that everyone should give a shot with. 8/10 I'd like it if you could create a follow-up so we may get a more in-depth idea of what happened regardless if I had missed anything, or not ![]() |