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Help Unwrapping a Curved model - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Help Unwrapping a Curved model (/thread-22591.html) Pages:
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RE: Help Unwrapping a Curved model - Rapture - 08-31-2013 Didn't want to create another thread for this, but for Dynamic Topology in Blender. Does anyone know how to solve this problem? Spoiler below!
(1) This is the front face of the model, some bricks. (2) If I sculpt a circle, I get a nice circle shaped sculpt. (3) But if I switch to the top side of the model. Which is suppose to be chipped/broken, because the model is named "StoneBrokenWall1". I get this really annoying stretched banding sculpt. It has a little use to giving a nice slope, but I don't want this as it makes regular sculpting impossible. ///// Any idea how to resolve this? Edit: Does this have to do something with the local/global axis's? Sculpting along the X axis seems to be fine, but Y or Z don't work to well. Edit2: Love it when inspiration hits you, had to reset the L/R/S and now the sculpting is back to normal. RE: Help Unwrapping a Curved model - Traggey - 08-31-2013 No, this happens because you don't have enough tesselation on the topside. Make sure your polygons are small squares and not streched out polygons. RE: Help Unwrapping a Curved model - JonnyAnomaly - 08-31-2013 (08-31-2013, 01:21 AM)JustAnotherPlayer Wrote: The man uses Blender and 3 people recommend a Maya tool and one guy recommends getting 3DS Max. Roadkill (the free version) isn't a Maya tool, its a program that works independently of any 3D progam. RE: Help Unwrapping a Curved model - Traggey - 09-01-2013 JustAnotherPlayer once more proving how much he knows on the subject of things he doesn't actually do. Well done. RE: Help Unwrapping a Curved model - PutraenusAlivius - 09-01-2013 (09-01-2013, 10:59 AM)Traggey Wrote: JustAnotherPlayer once more proving how much he knows on the subject of things he doesn't actually do. *acts like a gentleman disagreeing* What? Rapture uses Blender yet you guys don't know it and you just recommend getting 3DS Max. Which I found amusing. |