Lamp in AAMFP - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: A Machine For Pigs (https://www.frictionalgames.com/forum/forum-50.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-51.html) +--- Thread: Lamp in AAMFP (/thread-22684.html) Pages:
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RE: Lamp in AAMFP - Potato - 09-03-2013 I believe that there also seems to be something else to the lantern. Spoiler below!
RE: Lamp in AAMFP - XDamienDaKillaX - 09-03-2013 (09-03-2013, 10:33 PM)Potato Wrote: I believe that there also seems to be something else to the lantern. Spoiler below!
RE: Lamp in AAMFP - Statyk - 09-03-2013 Haha, similar to the Silent Hill Radio static technique? I think that would make for an interesting mechanic actually, as long as it doesn't hinder gameplay. (if there's more off than on, there's a problem) RE: Lamp in AAMFP - Cuyir - 09-03-2013 Huh...that makes sense. It'd be a smidge disappointing/awesome not having to conserve oil. RE: Lamp in AAMFP - XDamienDaKillaX - 09-04-2013 (09-03-2013, 10:59 PM)Nuits Grace Wrote: Huh...that makes sense. The whole removal of the inventory will be a bit disorienting at first. In TDD I was always on the look out for key items, tinderboxes and oil, now it is going to be quite strange that the only things we can collect are notes, though it does encourage more progress as there is less to worry about. RE: Lamp in AAMFP - blueberry - 09-04-2013 (09-03-2013, 10:33 PM)Potato Wrote: I believe that there also seems to be something else to the lantern. I posted that somewhere in the thread saying that they flicker, all the lights has their HP's the candles will flicker for some seconds and then just turn themselves off, the middle ones will flicker but still be working, The big ones however will also break, (if the enemy is chasing you) Street lamps will break fast, your lantern will not break i will mostly flash until you stop looking at them, other than that every enemy in the game seems to hate light. |