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[CHAOS] PineTree model animation. ModelEditor viewer = crash! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [CHAOS] PineTree model animation. ModelEditor viewer = crash! (/thread-23529.html) Pages:
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RE: PineTree model animation. ModelEditor viewer = crash! - jssjr90 - 10-11-2013 I did check the .dae file, and it reads the technique as "OpenCOLLADAMaya" And I thought I did have FBX enabled in the plugins manager but it was disabled all along. RE: PineTree model animation. ModelEditor viewer = crash! - WALP - 10-11-2013 then of course theres the influences thing, but most importantly baking the keys! it wont work without that ya know RE: PineTree model animation. ModelEditor viewer = crash! - jssjr90 - 10-11-2013 My model does have baked animations, and maximum of 3 influences. I only have 1 joint for the tree model. Starting from the base to the top. Then I sway it back and forth with the axis. The only thing I have not done yet is actually adding weight to the model, but is it necessary? If I don't add weights and just normalize the existing weights that are default, it will still crash in the model editor upon testing the animations. I think HPL2 just hates me. RE: PineTree model animation. ModelEditor viewer = crash! - WALP - 10-12-2013 not quite sure I understand, how the fuck would your model even animate without weights? but yeah they should be normalized. RE: PineTree model animation. ModelEditor viewer = crash! - jssjr90 - 10-12-2013 Well it animates fine in Maya 2011, but I think since I did not even apply painted weights to the model, I think that may be the case of why the model is crashing in the ModelEditor's test animation menu. |