Script help - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Script help (/thread-24106.html) Pages:
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RE: Script help - daortir - 12-13-2013 Did you try removing script lines one by one to see where your problem is ? That's how I do it usually. If nothing works, you probably did something wrong with your files. RE: Script help - Romulator - 12-13-2013 PHP Code: //The code below was entered by me :P You dont need to copy this line, nor the next. Try that :3 RE: Script help - ExpectedIdentifier - 12-15-2013 Not on a pc at the moment but an easier way would be to use the property on the key in the editor that automatically creates a on interact callback. I'm assuming you're trying to make something happen when the player picks up a key. If you wana do it the way you're doing it now it's SetEntityPlayerInteractCallback("livingkey", "monsterspawn", true); Can't just be making up callbacks now :-) Also, your monsterspawn function has no parameters, it should be void monsterspawn(string &in asEntity) RE: Script help - Neelke - 02-19-2014 Code: void OnEnter() Exactly everyone forgot that there are no scripts as AddEntityCallback or AddEntityInteract. Well, that happens RE: Script help - davide32 - 02-23-2014 AddEntityCallback doesn't exist in amnesia Scripting it might be AddEntityCollideCallback(string& asParentName, string& asChildName, string& asFunction, bool abDeleteOnCollide); RE: Script help - davide32 - 03-20-2014 AddEntityCollideCallback it's correct RE: Script help - PutraenusAlivius - 03-20-2014 Why did you bump again? On top of that you're double posting. |