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How to remove siren sound from enemy's - Printable Version

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RE: How to remove siren sound from enemy's - Mudbill - 03-05-2014

Yeah, the terror meter is defined in the game.cfg file. You can remove it from your own game, but if you only want it gone in a certain story, you'll need a full conversion mod in order to edit the file and still leave the original alone.


RE: How to remove siren sound from enemy's - Slanderous - 03-05-2014

Just basically remove the music from the monsters, it's better for the gameplay as the terror/siren sound gives you creeps while monsters are running after you.

I know you are a beginner so I modified the two monsters from amnesia, brute and grunt so they don't have any music during a searching for you/running for you.

Put the folder directly into your entities, launch it up and it should be fine.


RE: How to remove siren sound from enemy's - Mudbill - 03-05-2014

It's just that even if you remove the music from the monsters, they will still trigger the ui_terror_meter sound when chasing you because that's built in the game, not the entity. The only real way of changing this would be to edit the game.cfg file, but only FC mods can do that safely.

Did you test for this Lazzer?


RE: How to remove siren sound from enemy's - Slanderous - 03-05-2014

(03-05-2014, 09:20 PM)Mudbill Wrote: It's just that even if you remove the music from the monsters, they will still trigger the ui_terror_meter sound when chasing you because that's built in the game, not the entity. The only real way of changing this would be to edit the game.cfg file, but only FC mods can do that safely.

Did you test for this Lazzer?

I said that if he wants more creepier monsters, he shouldn't remove terror sound, but the dan/att/search music. Smile


RE: How to remove siren sound from enemy's - Mudbill - 03-05-2014

Oh, I see. Well then.