The Problem of the "Kaernk" - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-18.html) +--- Thread: The Problem of the "Kaernk" (/thread-24804.html) Pages:
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RE: The Problem of the "Kaernk" - MrWhitticus - 06-16-2014 (06-16-2014, 06:22 AM)Alardem Wrote: The ending could have been slightly improved if there was far more pressure. Perhaps the player would only have a handful of seconds, or had actual monsters running after them. It'd be disregarding all the previous hours of stealth, but at least it would have been exciting. Or maybe a trial and error type thing where you need to sneak around to find Alexander and if you go this way then "Oops you found a monster now you're dead" and you start again from the beginning. Maybe Agrippa's decapitated head could give you advice on where to go so saving him actually had a purpose at all. RE: The Problem of the "Kaernk" - MrBehemoth - 06-16-2014 (06-16-2014, 08:04 AM)MrWhitticus Wrote: Maybe Agrippa's decapitated head could give you advice on where to go so saving him actually had a purpose at all.Sounds familiar... RE: The Problem of the "Kaernk" - MrWhitticus - 06-17-2014 (06-16-2014, 04:05 PM)MrBehemoth Wrote: Sounds familiar... The Navigator Head is not to be spoken of. |