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The Problem of the "Kaernk" - Printable Version

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RE: The Problem of the "Kaernk" - MrWhitticus - 06-16-2014

(06-16-2014, 06:22 AM)Alardem Wrote: The ending could have been slightly improved if there was far more pressure. Perhaps the player would only have a handful of seconds, or had actual monsters running after them. It'd be disregarding all the previous hours of stealth, but at least it would have been exciting.

Or maybe a trial and error type thing where you need to sneak around to find Alexander and if you go this way then "Oops you found a monster now you're dead" and you start again from the beginning.

Maybe Agrippa's decapitated head could give you advice on where to go so saving him actually had a purpose at all.


RE: The Problem of the "Kaernk" - MrBehemoth - 06-16-2014

(06-16-2014, 08:04 AM)MrWhitticus Wrote: Maybe Agrippa's decapitated head could give you advice on where to go so saving him actually had a purpose at all.
Sounds familiar...
[Image: Navigators_head.jpg]


RE: The Problem of the "Kaernk" - MrWhitticus - 06-17-2014

(06-16-2014, 04:05 PM)MrBehemoth Wrote: Sounds familiar...
[Image: Navigators_head.jpg]

The Navigator Head is not to be spoken of.