[SCRIPT] Something wrong ? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Something wrong ? (/thread-24889.html) Pages:
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RE: Something wrong ? - Straxedix - 03-21-2014 I fix it here is .hps if somebody is guest and wan't this script SetEntityPlayerInteractCallback("Tomby1", "ActivateMonster", true); void ActivateMonster(string &in asEntity) { SetEntityActive("Alexander1", true); AddEnemyPatrolNode("Alexander1", "PathNodeArea_1", 0, "idle"); AddEnemyPatrolNode("Alexander1", "PathNodeArea_2", 0, "idle"); AddEnemyPatrolNode("Alexander1", "PathNodeArea_3", 0, "idle"); } Hope it helps RE: Something wrong ? - davide32 - 03-21-2014 It's an example if the player pickup the key, the monster will be active RE: Something wrong ? - davide32 - 03-22-2014 It's an example if the player pickup the key, the monster will be active RE: Something wrong ? - Romulator - 03-22-2014 Yes it is. No need to double post. RE: Something wrong ? - Straxedix - 03-22-2014 (03-22-2014, 08:43 AM)Romulator Wrote: Yes it is. No need to double post. BEST. ANSWER. EVER! |