keep monster from despawining - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: keep monster from despawining (/thread-25073.html) Pages:
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RE: keep monster from despawining - lothabread - 04-14-2014 i have checked the names and the folders, and they all seem to be correct RE: keep monster from despawining - Romulator - 04-14-2014 void doorbreak has way too many things after it, and well, are wrong This should work out a little bit nicer PHP Code: void doorbreak(string &in asParent, string &in asChild, int alState) Edit: valetheimpaler said this before, so give credit of that to him if it works RE: keep monster from despawining - lothabread - 04-14-2014 thank you everybody for the help the sound is now playing and the monsters stay spawned when returning to the map i appreciate it ^^ |